Searched defs:baseVertexIndex (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c2095 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { argument
2100 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2109 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2738 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl
2739 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h2703 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl
2704 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */

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