Searched defs:baseShader (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 96 if(!This->baseShader.reg_maps.usesmova) return FALSE; 342 if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1) 411 if(This->baseShader.load_local_constsF) { 413 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { 421 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { 646 if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL; 648 ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float); 654 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { 688 if(This->baseShader 4518 IWineD3DBaseShaderImpl *baseShader = (IWineD3DBaseShaderImpl *) iface; local [all...] |
H A D | wined3d_private.h | 3126 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl 3195 if(This->baseShader.load_local_constsF) return FALSE; 3196 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { 3211 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl 3262 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3161 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl 3236 if(This->baseShader.load_local_constsF) return FALSE; 3237 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) { 3252 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl 3303 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl
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