Searched defs:baseShader (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c96 if(!This->baseShader.reg_maps.usesmova) return FALSE;
342 if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1)
411 if(This->baseShader.load_local_constsF) {
413 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
421 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
646 if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) return NULL;
648 ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * This->baseShader.limits.constant_float);
654 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
688 if(This->baseShader
4518 IWineD3DBaseShaderImpl *baseShader = (IWineD3DBaseShaderImpl *) iface; local
[all...]
H A Dwined3d_private.h3126 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl
3195 if(This->baseShader.load_local_constsF) return FALSE;
3196 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3211 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl
3262 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3161 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DBaseShaderImpl
3236 if(This->baseShader.load_local_constsF) return FALSE;
3237 LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
3252 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DVertexShaderImpl
3303 IWineD3DBaseShaderClass baseShader; member in struct:IWineD3DPixelShaderImpl

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