Searched defs:backend_ctx (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 1096 const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) 1117 ctx.backend_data = backend_ctx; 1095 shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 1096 const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) 1117 ctx.backend_data = backend_ctx; 1095 shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 1247 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) 1270 ctx.backend_data = backend_ctx; 1246 shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument
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