Searched defs:backend_ctx (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1096 const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
1117 ctx.backend_data = backend_ctx;
1095 shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1096 const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
1117 ctx.backend_data = backend_ctx;
1095 shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffer *buffer, const shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1247 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx)
1270 ctx.backend_data = backend_ctx;
1246 shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) argument

Completed in 200 milliseconds