Searched defs:b3 (Results 1 - 3 of 3) sorted by relevance
/inkscape/src/2geom/ |
H A D | bezier-curve.cpp | 493 b3 = 0.5*(b2 + c2); // == c3 local 494 return bezier_length_internal(a0, b1, b2, b3, 0.5 * tolerance, level + 1) + 495 bezier_length_internal(b3, c2, c1, a3, 0.5 * tolerance, level + 1);
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/inkscape/src/live_effects/ |
H A D | lpe-powerstroke-interpolators.h | 272 // the tangent of a bezier curve is: B'(t) = 3(1-t)^2 (b1 - b0) + 6(1-t)t(b2-b1) + 3t^2(b3-b2) 273 // So we have to make sure that B'(0) = tan1 and B'(1) = tan2, and we already know that b0=p1 and b3=p2 280 Point b3 = p2; local 282 return CubicBezier(b0, b1, b2, b3);
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/inkscape/src/ui/widget/ |
H A D | gimpcolorwheel.c | 1019 gint x3, y3, r3, g3, b3; /* Third vertex */ local 1058 get_color (priv->h, 0.0, 1.0, &r3, &g3, &b3); 1066 SWAP (b2, b3, t); 1075 SWAP (b1, b3, t); 1114 bl = LERP (b2, b3, y2, y3, y_interp); 1121 br = LERP (b1, b3, y1, y3, y_interp);
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