Searched defs:alwaysDirty (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texdiff.c601 CRTextureObj *tobj, GLboolean alwaysDirty)
628 if (alwaysDirty || CHECKDIRTY(tobj->paramsBit[u], bitID))
671 if (!alwaysDirty)
676 if (alwaysDirty || CHECKDIRTY(tobj->imageBit, bitID))
687 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
714 if (!alwaysDirty)
732 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
759 if (!alwaysDirty)
778 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
806 if (!alwaysDirty)
599 crStateTextureObjectDiff(CRContext *fromCtx, const CRbitvalue *bitID, const CRbitvalue *nbitID, CRTextureObj *tobj, GLboolean alwaysDirty) argument
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