Searched defs:alpha_src (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c297 GLenum alpha_src = GL_PRIMARY_COLOR_NV; local
298 if (op == WINED3DTOP_BLENDDIFFUSEALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx);
299 else if (op == WINED3DTOP_BLENDTEXTUREALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
300 else if (op == WINED3DTOP_BLENDFACTORALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx);
301 else if (op == WINED3DTOP_BLENDTEXTUREALPHAPM) alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
302 else if (op == WINED3DTOP_BLENDCURRENTALPHA) alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx);
305 /* Input, arg1*alpha_src+arg2*(1-alpha_src) */
314 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
319 alpha_src, GL_UNSIGNED_INVERT_N
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c304 GLenum alpha_src = GL_PRIMARY_COLOR_NV; local
306 alpha_src = d3dta_to_combiner_input(WINED3DTA_DIFFUSE, stage, texture_idx);
308 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
310 alpha_src = d3dta_to_combiner_input(WINED3DTA_TFACTOR, stage, texture_idx);
312 alpha_src = d3dta_to_combiner_input(WINED3DTA_TEXTURE, stage, texture_idx);
314 alpha_src = d3dta_to_combiner_input(WINED3DTA_CURRENT, stage, texture_idx);
318 /* Input, arg1*alpha_src+arg2*(1-alpha_src) */
327 alpha_src, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA));
332 alpha_src, GL_UNSIGNED_INVERT_N
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