Searched defs:activeUnit (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_point.c295 unsigned int activeUnit = (unsigned int) -1; local
300 if (activeUnit != i) {
302 activeUnit = i;
309 if (activeUnit != toCtx->texture.curTextureUnit)
400 unsigned int activeUnit = (unsigned int) -1; local
414 if (activeUnit != i) {
416 activeUnit = i;
423 if (activeUnit != toCtx->texture.curTextureUnit)
H A Dstate_texdiff.c105 unsigned int activeUnit = (unsigned int) -1; local
116 if (activeUnit != i) {
118 activeUnit = i;
183 if (activeUnit != i) {
185 activeUnit = i;
230 if (activeUnit != i) {
232 activeUnit = i;
291 if (activeUnit != i) {
293 activeUnit = i;
355 if (activeUnit !
[all...]
H A Dstate_lists.c489 unsigned int i, activeUnit = g->texture.curTextureUnit; local
495 if (i!=activeUnit)
498 activeUnit=i;
526 if (i!=activeUnit)
529 activeUnit=i;
553 if (i!=activeUnit)
556 activeUnit=i;
567 if (i!=activeUnit)
570 activeUnit=i;
581 if (i!=activeUnit)
1136 unsigned int i, activeUnit = g->texture.curTextureUnit; local
[all...]

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