Searched defs:aTransformState (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp275 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX]; member in struct:__anon13200::__anon13201
312 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
3501 pContext->state.aTransformState[type].fValid = true;
3502 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
H A DDevVGA-SVGA3d-ogl.cpp685 VMSVGATRANSFORMSTATE aTransformState[SVGA3D_TRANSFORM_MAX]; member in struct:__anon13181::__anon13182
732 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTransformState),
4705 pContext->state.aTransformState[type].fValid = true;
4706 memcpy(pContext->state.aTransformState[type].matrix, matrix, sizeof(pContext->state.aTransformState[type].matrix));
4720 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].fValid)
4721 glMultMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_WORLD].matrix);
4753 if (pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].fValid)
4754 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIEW].matrix);
6439 glLoadMatrixf(pContext->state.aTransformState[SVGA3D_TRANSFORM_VIE
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