Searched defs:aL (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c282 int aL; member in struct:shader_arb_ctx_priv
1043 DWORD idx = ctx->aL + reg->idx[0].offset;
1061 * 2) Generate an if block that checks if aL.y < 8, == 8 or == 9 and selects the
1062 * source dynamically. The trouble is that we cannot simply read aL.y because it
1085 /* D3D supports indirect addressing only with aL in loop registers. The loop instruction
1118 BOOL aL = FALSE; local
1131 aL = TRUE;
1138 if (aL)
1139 sprintf(register_name, "C[%u]", ctx->aL + reg->idx[0].offset);
1226 else sprintf(register_name, "aL
5541 int aL = 0; local
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c258 int aL; member in struct:shader_arb_ctx_priv
912 DWORD idx = ctx->aL + reg->idx;
930 * 2) Generate an if block that checks if aL.y < 8, == 8 or == 9 and selects the
931 * source dynamically. The trouble is that we cannot simply read aL.y because it
954 /* D3D supports indirect addressing only with aL in loop registers. The loop instruction
984 BOOL aL = FALSE; local
993 aL = TRUE;
1000 if(aL)
1001 sprintf(register_name, "C[%u]", ctx->aL + reg->idx);
1100 else sprintf(register_name, "aL
5068 int iteration, aL = 0; local
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