Searched defs:WINED3D_HIGHEST_SAMPLER_STATE (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h546 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET macro
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h627 #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h628 #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h627 #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h625 #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h627 #define WINED3D_HIGHEST_SAMPLER_STATE (WINED3DSAMP_DMAPOFFSET) macro

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