/inkscape/src/ui/tool/ |
H A D | manipulator.cpp | 15 namespace UI { namespace in namespace:Inkscape 77 } // namespace UI
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H A D | modifier-tracker.cpp | 18 namespace UI { namespace in namespace:Inkscape 82 } // namespace UI
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/inkscape/src/helper/ |
H A D | window.h | 27 namespace UI { namespace in namespace:Inkscape
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H A D | action-context.h | 2 * Inkscape UI action context implementation 22 namespace UI { namespace in namespace:Inkscape 26 } // namespace UI 31 Inkscape::UI::View::View. Actions that do require GUI objects should 35 TODO: we store a UI::View::View* because that's what the actions and verbs 39 UI::View::View is used by the actions? 46 UI::View::View *_view; /**< The view to which this action applies. May be NULL (e.g. if running in console mode). */ 57 ActionContext(UI::View::View *view); 69 UI::View::View *getView() const;
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/inkscape/src/ui/ |
H A D | tool-factory.h | 17 namespace UI { namespace in namespace:Inkscape 27 static Inkscape::UI::Tools::ToolBase *createObject(std::string const& id);
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H A D | uxmanager.h | 22 namespace UI { namespace in namespace:Inkscape 49 } // namespace UI
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H A D | clipboard.h | 31 namespace UI { namespace in namespace:Inkscape
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H A D | previewfillable.h | 21 namespace UI { namespace in namespace:Inkscape 42 } //namespace UI
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/inkscape/src/ |
H A D | context-fns.h | 22 namespace UI { namespace in namespace:Inkscape 37 Geom::Point setup_for_drag_start(SPDesktop *desktop, Inkscape::UI::Tools::ToolBase* ec, GdkEvent *ev);
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/inkscape/src/ui/cache/ |
H A D | svg_preview_cache.h | 28 namespace UI { namespace in namespace:Inkscape 47 }; // namespace UI
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/inkscape/src/ui/dialog/ |
H A D | arrange-tab.h | 17 namespace UI { namespace in namespace:Inkscape 39 } //namespace UI
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H A D | debug.h | 17 namespace UI { namespace in namespace:Inkscape 86 } //namespace UI
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H A D | font-substitution.h | 21 namespace UI { namespace in namespace:Inkscape 43 } // namespace UI
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H A D | input.h | 19 namespace UI { namespace in namespace:Inkscape 23 class InputDialog : public UI::Widget::Panel 28 InputDialog() : UI::Widget::Panel("", "/dialogs/inputdevices", SP_VERB_DIALOG_INPUT) {} 33 } // namesapce UI
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H A D | memory.h | 17 namespace UI { namespace in namespace:Inkscape 20 class Memory : public UI::Widget::Panel { 39 } // namespace UI
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H A D | new-from-template.h | 21 namespace UI { namespace in namespace:Inkscape
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H A D | pixelartdialog.h | 20 namespace UI { namespace in namespace:Inkscape 27 class PixelArtDialog : public UI::Widget::Panel 33 UI::Widget::Panel("", "/dialogs/pixelart", SP_VERB_SELECTION_PIXEL_ART) 44 } //namespace UI
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H A D | tile.cpp | 26 namespace UI { namespace in namespace:Inkscape 30 : UI::Widget::Panel("", "/dialogs/gridtiler", SP_VERB_SELECTION_ARRANGE), 50 UI::Widget::Panel::on_show(); 68 } //namespace UI
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H A D | tracedialog.h | 19 namespace UI { namespace in namespace:Inkscape 26 class TraceDialog : public UI::Widget::Panel 35 UI::Widget::Panel("", "/dialogs/trace", SP_VERB_SELECTION_TRACE) 54 } //namespace UI
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/inkscape/src/ui/widget/ |
H A D | button.h | 17 namespace UI { namespace in namespace:Inkscape 57 } // namespace UI
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H A D | entry.h | 20 namespace UI { namespace in namespace:Inkscape 41 } // namespace UI
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H A D | frame.h | 18 namespace UI { namespace in namespace:Inkscape 63 } // namespace UI
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H A D | licensor.h | 18 namespace UI { namespace in namespace:Inkscape 42 } // namespace UI
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H A D | registry.h | 17 namespace UI { namespace in namespace:Inkscape 33 } // namespace UI
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H A D | text.h | 18 namespace UI { namespace in namespace:Inkscape 66 } // namespace UI
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