Searched defs:StateTable (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 1326 * StateTable: Pointer to the state table in use(for state grouping) 1329 static void Context_MarkStateDirty(struct wined3d_context *context, DWORD state, const struct StateEntry *StateTable) argument 1331 DWORD rep = StateTable[state].representative; 1697 if (device->StateTable[state].representative) 1698 Context_MarkStateDirty(ret, state, device->StateTable); 2083 const struct StateEntry *StateTable = This->StateTable; local 2113 Context_MarkStateDirty(context, STATE_VSHADER, StateTable); 2114 Context_MarkStateDirty(context, STATE_PIXELSHADER, StateTable); 2156 Context_MarkStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP), StateTable); 2606 context_set_render_offscreen(struct wined3d_context *context, const struct StateEntry *StateTable, BOOL offscreen) argument 2774 const struct StateEntry *StateTable = device->StateTable; local [all...] |
H A D | state.c | 3640 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) { 5765 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, argument 5777 StateTable[i].representative = 0; 5778 StateTable[i].apply = state_undefined; 5823 StateTable[cur[i].state].apply = cur[i].content.apply; 5826 StateTable[cur[i].state].apply = multistate_apply_2; 5838 StateTable[cur[i].state].apply = multistate_apply_3; 5855 if(StateTable[cur[i].state].representative && 5856 StateTable[cur[i].state].representative != cur[i].content.representative) { 5860 StateTable[cu [all...] |
H A D | wined3d_private.h | 1232 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, 1861 struct StateEntry StateTable[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl 2778 const struct StateEntry *statetable = stateblock->device->StateTable;
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | rpcndr.h | 481 unsigned char *StateTable; member in struct:_FULL_PTR_XLAT_TABLES::__anon13784
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | rpcndr.h | 460 unsigned char *StateTable; member in struct:_FULL_PTR_XLAT_TABLES::__anon1149
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 5986 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, argument 5999 StateTable[i].representative = 0; 6000 StateTable[i].apply = state_undefined; 6045 StateTable[cur[i].state].apply = cur[i].content.apply; 6048 StateTable[cur[i].state].apply = multistate_apply_2; 6060 StateTable[cur[i].state].apply = multistate_apply_3; 6077 if (StateTable[cur[i].state].representative 6078 && StateTable[cur[i].state].representative != cur[i].content.representative) 6083 StateTable[cur[i].state].representative = cur[i].content.representative; 6087 prune_invalid_states(StateTable, gl_inf [all...] |
H A D | wined3d_private.h | 1296 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, 1889 struct StateEntry StateTable[STATE_HIGHEST + 1]; member in struct:wined3d_device
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1260 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, 1893 struct StateEntry StateTable[STATE_HIGHEST + 1]; member in struct:IWineD3DDeviceImpl 2813 const struct StateEntry *statetable = stateblock->device->StateTable;
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