Searched defs:SetVertexShaderConstantI (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7279 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
8045 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8394 #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7280 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
8046 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8395 #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7279 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
8045 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8394 #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h7250 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
7994 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8317 #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7279 virtual HRESULT STDMETHODCALLTYPE SetVertexShaderConstantI(
8045 HRESULT (STDMETHODCALLTYPE *SetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8394 #define IWineD3DDevice_SetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->SetVertexShaderConstantI(This,start_register,constants,vector4i_count)

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