Searched defs:GetVertexShaderConstantI (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7284 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
8051 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8395 #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7285 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
8052 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8396 #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7284 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
8051 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8395 #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h7255 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
8000 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8318 #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7284 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantI(
8051 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantI)( member in struct:IWineD3DDeviceVtbl
8395 #define IWineD3DDevice_GetVertexShaderConstantI(This,start_register,constants,vector4i_count) (This)->lpVtbl->GetVertexShaderConstantI(This,start_register,constants,vector4i_count)

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