Searched defs:GetVertexShaderConstantF (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl
8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7295 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
8064 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl
8398 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl
8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h7265 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
8012 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl
8320 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7294 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantF(
8063 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantF)( member in struct:IWineD3DDeviceVtbl
8397 #define IWineD3DDevice_GetVertexShaderConstantF(This,start_register,constants,vector4f_count) (This)->lpVtbl->GetVertexShaderConstantF(This,start_register,constants,vector4f_count)

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