Searched defs:GetVertexShaderConstantB (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h7274 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
8039 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( member in struct:IWineD3DDeviceVtbl
8393 #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h7275 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
8040 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( member in struct:IWineD3DDeviceVtbl
8394 #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7274 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
8039 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( member in struct:IWineD3DDeviceVtbl
8393 #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.h7245 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
7988 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( member in struct:IWineD3DDeviceVtbl
8316 #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h7274 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderConstantB(
8039 HRESULT (STDMETHODCALLTYPE *GetVertexShaderConstantB)( member in struct:IWineD3DDeviceVtbl
8393 #define IWineD3DDevice_GetVertexShaderConstantB(This,start_register,constants,bool_count) (This)->lpVtbl->GetVertexShaderConstantB(This,start_register,constants,bool_count)

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