Searched defs:D3D10_STATE_BLOCK_MASK (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3d10effect.h99 } D3D10_STATE_BLOCK_MASK; typedef in typeref:struct:_D3D10_STATE_BLOCK_MASK
725 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
782 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3d10effect.h127 } D3D10_STATE_BLOCK_MASK; typedef in typeref:struct:_D3D10_STATE_BLOCK_MASK
757 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
814 STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE;
845 D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock);
847 HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,
848 D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result);
849 HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
850 HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,
852 HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mas
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