Searched defs:CreateGeometryShader (Results 1 - 5 of 5) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 6954 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 7643 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( member in struct:IWineD3DDeviceVtbl 8311 #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 6955 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 7644 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( member in struct:IWineD3DDeviceVtbl 8312 #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 6954 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 7643 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( member in struct:IWineD3DDeviceVtbl 8311 #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.h | 6925 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 7592 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( member in struct:IWineD3DDeviceVtbl 8234 #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 6954 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 7643 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( member in struct:IWineD3DDeviceVtbl 8311 #define IWineD3DDevice_CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops) (This)->lpVtbl->CreateGeometryShader(This,byte_code,output_signature,shader,parent,parent_ops)
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