Searched defs:B0 (Results 1 - 3 of 3) sorted by relevance
/inkscape/src/2geom/ |
H A D | bezier-utils.cpp | 81 * B0, B1, B2, B3 : Bezier multipliers 84 #define B0(u) ( ( 1.0 - u ) * ( 1.0 - u ) * ( 1.0 - u ) ) macro 409 double const b0 = B0(uPrime[i]); 503 B0(ui),
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H A D | path-intersection.cpp | 70 * Finds the intersection between the lines defined by A0 & A1, and B0 & B1. 76 linear_intersect(Point const &A0, Point const &A1, Point const &B0, Point const &B1, argument 78 bool both_lines_non_zero = (!are_near(A0, A1)) && (!are_near(B0, B1)); 82 Bd = B1 - B0, 83 d = B0 - A0; 308 B0 = B.pointAt(Bl), B1 = B.pointAt(Bh); 310 Rect Ar = Rect(A0, A1), Br = Rect(B0, B1); 311 if(!Ar.intersects(Br) || A0 == A1 || B0 == B1) return; 359 B0 = B.pointAt(Bl), B1 = B.pointAt(Bh); local 361 Rect Ar = Rect(A0, A1), Br = Rect(B0, B [all...] |
H A D | conicsec.cpp | 241 //Point B0 = xC0.bottom(); 248 Point B0((A[1][1]*b[0] -A[0][1]*b[1]), 250 B0 *= ideterm; 279 Line L0 = Line::from_origin_and_vector(B0, rot90(n0)); 280 Line L1 = Line::from_origin_and_vector(B0, rot90(n1)); 662 boost::optional<Point> B0 = bottom(); local 663 if (B0 && r.contains(*B0))
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