Searched defs:B0 (Results 1 - 3 of 3) sorted by relevance

/inkscape/src/2geom/
H A Dbezier-utils.cpp81 * B0, B1, B2, B3 : Bezier multipliers
84 #define B0(u) ( ( 1.0 - u ) * ( 1.0 - u ) * ( 1.0 - u ) ) macro
409 double const b0 = B0(uPrime[i]);
503 B0(ui),
H A Dpath-intersection.cpp70 * Finds the intersection between the lines defined by A0 & A1, and B0 & B1.
76 linear_intersect(Point const &A0, Point const &A1, Point const &B0, Point const &B1, argument
78 bool both_lines_non_zero = (!are_near(A0, A1)) && (!are_near(B0, B1));
82 Bd = B1 - B0,
83 d = B0 - A0;
308 B0 = B.pointAt(Bl), B1 = B.pointAt(Bh);
310 Rect Ar = Rect(A0, A1), Br = Rect(B0, B1);
311 if(!Ar.intersects(Br) || A0 == A1 || B0 == B1) return;
359 B0 = B.pointAt(Bl), B1 = B.pointAt(Bh); local
361 Rect Ar = Rect(A0, A1), Br = Rect(B0, B
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H A Dconicsec.cpp241 //Point B0 = xC0.bottom();
248 Point B0((A[1][1]*b[0] -A[0][1]*b[1]),
250 B0 *= ideterm;
279 Line L0 = Line::from_origin_and_vector(B0, rot90(n0));
280 Line L1 = Line::from_origin_and_vector(B0, rot90(n1));
662 boost::optional<Point> B0 = bottom(); local
663 if (B0 && r.contains(*B0))

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