Searched defs:Ax (Results 1 - 6 of 6) sorted by relevance

/inkscape/src/2geom/
H A Dsolve-bezier-one-d.cpp111 const double Ax = right_t - left_t; local
114 solutions.push_back(left_t - Ax*w[0] / Ay);
H A Dsolve-bezier.cpp191 const double Ax = right_t - left_t; local
194 solutions.push_back(left_t - Ax*bz.at0() / Ay);
H A Dbasic-intersection.cpp411 Point Ax = A.at0(); local
412 double t = Geom::nearest_time(Ax, B);
413 dist = Geom::distance(Ax, B(t));
419 Ax = A.at1();
420 t = Geom::nearest_time(Ax, B);
421 dist = Geom::distance(Ax, B(t));
/inkscape/src/libavoid/
H A Dgeometry.cpp432 double Ax,Bx,Cx,Ay,By,Cy,d,e,f,num; local
435 Ax = a2.x - a1.x;
439 if (Ax < 0)
486 f = Ay*Bx - Ax*By;
498 e = Ax*Cy - Ay*Cx;
514 num = d*Ax;
532 double Ax,Bx,Cx,Ay,By,Cy,d,f,num; local
536 Ax = a2.x - a1.x;
544 f = Ay*Bx - Ax*By;
551 num = d*Ax;
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/inkscape/src/livarot/
H A DPathSimplify.cpp1121 double const Ax = pt[Geom::X] - local
1147 double const dF = -6 * (Ax * Bx + Ay * By);
1148 double const ddF = 18 * (Bx * Bx + By * By) - 12 * (Ax * Cx + Ay * Cy);
/inkscape/src/helper/
H A Dgeom.cpp205 Geom::Coord Ax, Ay, Bx, By, Dx, Dy, s; local
209 Ax = x0;
219 s = ((Px - Ax) * Dx + (Py - Ay) * Dy) / (Dx * Dx + Dy * Dy);
221 dist2 = (Px - Ax) * (Px - Ax) + (Py - Ay) * (Py - Ay);
226 Qx = Ax + s * Dx;
236 if ((Ax >= Px) && (Bx >= Px)) return;
242 if (Ax < Px) *wind -= 1;
250 Qx = Ax + Dx * (Py - Ay) / Dy;

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