# Copyright (c) 2001, Stanford University # All rights reserved. # # See the file LICENSE.txt for information on redistributing this software. GLboolean GL_ALPHA_TEST g->buffer.alphaTest GLboolean GL_AUTO_NORMAL g->eval.autoNormal GLboolean GL_BLEND g->buffer.blend GLboolean GL_CULL_FACE g->polygon.cullFace GLboolean GL_COLOR_MATERIAL GL_FALSE GLboolean GL_CLIP_PLANE0 g->transform.clip[0] GLboolean GL_CLIP_PLANE1 g->transform.clip[1] GLboolean GL_CLIP_PLANE2 g->transform.clip[2] GLboolean GL_CLIP_PLANE3 g->transform.clip[3] GLboolean GL_CLIP_PLANE4 g->transform.clip[4] GLboolean GL_CLIP_PLANE5 g->transform.clip[5] GLboolean GL_COLOR_LOGIC_OP g->buffer.logicOp GLboolean GL_DEPTH_TEST g->buffer.depthTest GLboolean GL_DEPTH_WRITEMASK g->buffer.depthMask GLboolean GL_DITHER g->buffer.dither GLboolean GL_FOG g->fog.enable GLboolean GL_INDEX_LOGIC_OP g->buffer.indexLogicOp GLboolean GL_LIGHT0 g->lighting.light[0].enable GLboolean GL_LIGHT1 g->lighting.light[1].enable GLboolean GL_LIGHT2 g->lighting.light[2].enable GLboolean GL_LIGHT3 g->lighting.light[3].enable GLboolean GL_LIGHT4 g->lighting.light[4].enable GLboolean GL_LIGHT5 g->lighting.light[5].enable GLboolean GL_LIGHT6 g->lighting.light[6].enable GLboolean GL_LIGHT7 g->lighting.light[7].enable GLboolean GL_LIGHTING g->lighting.lighting GLboolean GL_LINE_SMOOTH g->line.lineSmooth GLboolean GL_LINE_STIPPLE g->line.lineStipple GLboolean GL_MAP1_COLOR_4 g->eval.enable1D[GL_MAP1_COLOR_4-GL_MAP1_COLOR_4] GLboolean GL_MAP1_INDEX g->eval.enable1D[GL_MAP1_INDEX-GL_MAP1_COLOR_4] GLboolean GL_MAP1_NORMAL g->eval.enable1D[GL_MAP1_NORMAL-GL_MAP1_COLOR_4] GLboolean GL_MAP1_TEXTURE_COORD_1 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_1-GL_MAP1_COLOR_4] GLboolean GL_MAP1_TEXTURE_COORD_2 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_2-GL_MAP1_COLOR_4] GLboolean GL_MAP1_TEXTURE_COORD_3 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_3-GL_MAP1_COLOR_4] GLboolean GL_MAP1_TEXTURE_COORD_4 g->eval.enable1D[GL_MAP1_TEXTURE_COORD_4-GL_MAP1_COLOR_4] GLboolean GL_MAP1_VERTEX_3 g->eval.enable1D[GL_MAP1_VERTEX_3-GL_MAP1_COLOR_4] GLboolean GL_MAP1_VERTEX_4 g->eval.enable1D[GL_MAP1_VERTEX_4-GL_MAP1_COLOR_4] GLboolean GL_MAP2_COLOR_4 g->eval.enable2D[GL_MAP2_COLOR_4-GL_MAP2_COLOR_4] GLboolean GL_MAP2_INDEX g->eval.enable2D[GL_MAP2_INDEX-GL_MAP2_COLOR_4] GLboolean GL_MAP2_NORMAL g->eval.enable2D[GL_MAP2_NORMAL-GL_MAP2_COLOR_4] GLboolean GL_MAP2_TEXTURE_COORD_1 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_1-GL_MAP2_COLOR_4] GLboolean GL_MAP2_TEXTURE_COORD_2 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_2-GL_MAP2_COLOR_4] GLboolean GL_MAP2_TEXTURE_COORD_3 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_3-GL_MAP2_COLOR_4] GLboolean GL_MAP2_TEXTURE_COORD_4 g->eval.enable2D[GL_MAP2_TEXTURE_COORD_4-GL_MAP2_COLOR_4] GLboolean GL_MAP2_VERTEX_3 g->eval.enable2D[GL_MAP2_VERTEX_3-GL_MAP2_COLOR_4] GLboolean GL_MAP2_VERTEX_4 g->eval.enable2D[GL_MAP2_VERTEX_4-GL_MAP2_COLOR_4] GLboolean GL_PACK_SWAP_BYTES g->client.pack.swapBytes GLboolean GL_PACK_LSB_FIRST g->client.pack.psLSBFirst GLboolean GL_POINT_SMOOTH g->point.pointSmooth GLboolean GL_POLYGON_SMOOTH g->polygon.polygonSmooth GLboolean GL_POLYGON_STIPPLE g->polygon.polygonStipple GLboolean GL_POLYGON_OFFSET_POINT g->polygon.polygonOffsetPoint GLboolean GL_POLYGON_OFFSET_LINE g->polygon.polygonOffsetLine GLboolean GL_POLYGON_OFFSET_FILL g->polygon.polygonOffsetFill GLboolean GL_NORMALIZE g->transform.normalize GLboolean GL_RGBA_MODE GL_TRUE GLboolean GL_SCISSOR_TEST g->viewport.scissorTest GLboolean GL_STENCIL_TEST g->stencil.stencilTest GLboolean GL_TEXTURE_GEN_S g->texture.unit[g->texture.curTextureUnit].textureGen.s GLboolean GL_TEXTURE_GEN_T g->texture.unit[g->texture.curTextureUnit].textureGen.t GLboolean GL_TEXTURE_GEN_R g->texture.unit[g->texture.curTextureUnit].textureGen.r GLboolean GL_TEXTURE_GEN_Q g->texture.unit[g->texture.curTextureUnit].textureGen.q GLboolean GL_TEXTURE_1D g->texture.unit[g->texture.curTextureUnit].enabled1D GLboolean GL_TEXTURE_2D g->texture.unit[g->texture.curTextureUnit].enabled2D # GLboolean GL_TEXTURE_3D g->texture.unit[g->texture.curTextureUnit].enabled3D GLboolean GL_TEXTURE_CUBE_MAP_ARB g->texture.unit[g->texture.curTextureUnit].enabledCubeMap GLboolean GL_UNPACK_SWAP_BYTES g->client.unpack.swapBytes GLboolean GL_UNPACK_LSB_FIRST g->client.unpack.psLSBFirst GLboolean GL_REGISTER_COMBINERS_NV g->regcombiner.enabledRegCombiners GLboolean GL_PER_STAGE_CONSTANTS_NV g->regcombiner.enabledPerStageConstants GLboolean GL_COLOR_SUM_EXT g->lighting.colorSumEXT