/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pipe; import java.awt.AlphaComposite; import java.awt.Composite; import sun.java2d.SurfaceData; import sun.java2d.loops.Blit; import sun.java2d.loops.CompositeType; import sun.java2d.loops.MaskBlit; import sun.java2d.loops.SurfaceType; import static sun.java2d.pipe.BufferedOpCodes.*; /** * The MaskBlit operation is expressed as: * dst = ((src dst) * pathA) + (dst * (1 - pathA)) * * The OGL/D3D implementation of the MaskBlit operation differs from the above * equation because it is not possible to perform such a complex operation in * OpenGL/Direct3D (without the use of advanced techniques like fragment * shaders and multitexturing). Therefore, the BufferedMaskBlit operation * is expressed as: * dst = (src * pathA) dst * * This simplified formula is only equivalent to the "true" MaskBlit equation * in the following situations: * - is SrcOver * - is Src, extra alpha == 1.0, and the source surface is opaque * * Therefore, we register BufferedMaskBlit primitives for only the SurfaceType * and CompositeType restrictions mentioned above. In addition for the Src * case, we must override the composite with a SrcOver (no extra alpha) * instance, so that we set up the OpenGL/Direct3D blending mode to match the * BufferedMaskBlit equation. */ public abstract class BufferedMaskBlit extends MaskBlit { private static final int ST_INT_ARGB = 0; private static final int ST_INT_ARGB_PRE = 1; private static final int ST_INT_RGB = 2; private static final int ST_INT_BGR = 3; private final RenderQueue rq; private final int srcTypeVal; private Blit blitop; protected BufferedMaskBlit(RenderQueue rq, SurfaceType srcType, CompositeType compType, SurfaceType dstType) { super(srcType, compType, dstType); this.rq = rq; if (srcType == SurfaceType.IntArgb) { this.srcTypeVal = ST_INT_ARGB; } else if (srcType == SurfaceType.IntArgbPre) { this.srcTypeVal = ST_INT_ARGB_PRE; } else if (srcType == SurfaceType.IntRgb) { this.srcTypeVal = ST_INT_RGB; } else if (srcType == SurfaceType.IntBgr) { this.srcTypeVal = ST_INT_BGR; } else { throw new InternalError("unrecognized source surface type"); } } @Override public void MaskBlit(SurfaceData src, SurfaceData dst, Composite comp, Region clip, int srcx, int srcy, int dstx, int dsty, int width, int height, byte[] mask, int maskoff, int maskscan) { if (width <= 0 || height <= 0) { return; } if (mask == null) { // no mask involved; delegate to regular blit loop if (blitop == null) { blitop = Blit.getFromCache(src.getSurfaceType(), CompositeType.AnyAlpha, this.getDestType()); } blitop.Blit(src, dst, comp, clip, srcx, srcy, dstx, dsty, width, height); return; } AlphaComposite acomp = (AlphaComposite)comp; if (acomp.getRule() != AlphaComposite.SRC_OVER) { comp = AlphaComposite.SrcOver; } rq.lock(); try { validateContext(dst, comp, clip); RenderBuffer buf = rq.getBuffer(); int totalBytesRequired = 20 + (width * height * 4); /* * REMIND: we should fix this so that it works with tiles that * are larger than the entire buffer, but the native * OGL/D3DMaskBlit isn't even prepared for tiles larger * than 32x32 pixels, so there's no urgency here... */ rq.ensureCapacity(totalBytesRequired); // enqueue parameters and tile pixels int newpos = enqueueTile(buf.getAddress(), buf.position(), src, src.getNativeOps(), srcTypeVal, mask, mask.length, maskoff, maskscan, srcx, srcy, dstx, dsty, width, height); buf.position(newpos); } finally { rq.unlock(); } } private native int enqueueTile(long buf, int bpos, SurfaceData srcData, long pSrcOps, int srcType, byte[] mask, int masklen, int maskoff, int maskscan, int srcx, int srcy, int dstx, int dsty, int width, int height); /** * Validates the context state using the given destination surface * and composite/clip values. */ protected abstract void validateContext(SurfaceData dstData, Composite comp, Region clip); }