/* * Copyright (c) 2002, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.synth; import java.awt.*; import java.awt.geom.AffineTransform; import javax.swing.*; import javax.swing.plaf.*; import javax.swing.plaf.basic.BasicProgressBarUI; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeEvent; import sun.swing.SwingUtilities2; /** * Provides the Synth L&F UI delegate for * {@link javax.swing.JProgressBar}. * * @author Joshua Outwater * @since 1.7 */ public class SynthProgressBarUI extends BasicProgressBarUI implements SynthUI, PropertyChangeListener { private SynthStyle style; private int progressPadding; private boolean rotateText; // added for Nimbus LAF private boolean paintOutsideClip; private boolean tileWhenIndeterminate; //whether to tile indeterminate painting private int tileWidth; //the width of each tile /** * Creates a new UI object for the given component. * * @param x component to create UI object for * @return the UI object */ public static ComponentUI createUI(JComponent x) { return new SynthProgressBarUI(); } /** * @inheritDoc */ @Override protected void installListeners() { super.installListeners(); progressBar.addPropertyChangeListener(this); } /** * @inheritDoc */ @Override protected void uninstallListeners() { super.uninstallListeners(); progressBar.removePropertyChangeListener(this); } /** * @inheritDoc */ @Override protected void installDefaults() { updateStyle(progressBar); } private void updateStyle(JProgressBar c) { SynthContext context = getContext(c, ENABLED); SynthStyle oldStyle = style; style = SynthLookAndFeel.updateStyle(context, this); setCellLength(style.getInt(context, "ProgressBar.cellLength", 1)); setCellSpacing(style.getInt(context, "ProgressBar.cellSpacing", 0)); progressPadding = style.getInt(context, "ProgressBar.progressPadding", 0); paintOutsideClip = style.getBoolean(context, "ProgressBar.paintOutsideClip", false); rotateText = style.getBoolean(context, "ProgressBar.rotateText", false); tileWhenIndeterminate = style.getBoolean(context, "ProgressBar.tileWhenIndeterminate", false); tileWidth = style.getInt(context, "ProgressBar.tileWidth", 15); // handle scaling for sizeVarients for special case components. The // key "JComponent.sizeVariant" scales for large/small/mini // components are based on Apples LAF String scaleKey = (String)progressBar.getClientProperty( "JComponent.sizeVariant"); if (scaleKey != null){ if ("large".equals(scaleKey)){ tileWidth *= 1.15; } else if ("small".equals(scaleKey)){ tileWidth *= 0.857; } else if ("mini".equals(scaleKey)){ tileWidth *= 0.784; } } context.dispose(); } /** * @inheritDoc */ @Override protected void uninstallDefaults() { SynthContext context = getContext(progressBar, ENABLED); style.uninstallDefaults(context); context.dispose(); style = null; } /** * @inheritDoc */ @Override public SynthContext getContext(JComponent c) { return getContext(c, getComponentState(c)); } private SynthContext getContext(JComponent c, int state) { return SynthContext.getContext(SynthContext.class, c, SynthLookAndFeel.getRegion(c), style, state); } private int getComponentState(JComponent c) { return SynthLookAndFeel.getComponentState(c); } /** * @inheritDoc */ @Override public int getBaseline(JComponent c, int width, int height) { super.getBaseline(c, width, height); if (progressBar.isStringPainted() && progressBar.getOrientation() == JProgressBar.HORIZONTAL) { SynthContext context = getContext(c); Font font = context.getStyle().getFont(context); FontMetrics metrics = progressBar.getFontMetrics(font); context.dispose(); return (height - metrics.getAscent() - metrics.getDescent()) / 2 + metrics.getAscent(); } return -1; } /** * @inheritDoc */ @Override protected Rectangle getBox(Rectangle r) { if (tileWhenIndeterminate) { return SwingUtilities.calculateInnerArea(progressBar, r); } else { return super.getBox(r); } } /** * @inheritDoc */ @Override protected void setAnimationIndex(int newValue) { if (paintOutsideClip) { if (getAnimationIndex() == newValue) { return; } super.setAnimationIndex(newValue); progressBar.repaint(); } else { super.setAnimationIndex(newValue); } } /** * Notifies this UI delegate to repaint the specified component. * This method paints the component background, then calls * the {@link #paint(SynthContext,Graphics)} method. * *
In general, this method does not need to be overridden by subclasses. * All Look and Feel rendering code should reside in the {@code paint} method. * * @param g the {@code Graphics} object used for painting * @param c the component being painted * @see #paint(SynthContext,Graphics) */ @Override public void update(Graphics g, JComponent c) { SynthContext context = getContext(c); SynthLookAndFeel.update(context, g); context.getPainter().paintProgressBarBackground(context, g, 0, 0, c.getWidth(), c.getHeight(), progressBar.getOrientation()); paint(context, g); context.dispose(); } /** * Paints the specified component according to the Look and Feel. *
This method is not used by Synth Look and Feel.
* Painting is handled by the {@link #paint(SynthContext,Graphics)} method.
*
* @param g the {@code Graphics} object used for painting
* @param c the component being painted
* @see #paint(SynthContext,Graphics)
*/
@Override
public void paint(Graphics g, JComponent c) {
SynthContext context = getContext(c);
paint(context, g);
context.dispose();
}
/**
* Paints the specified component.
*
* @param context context for the component being painted
* @param g the {@code Graphics} object used for painting
* @see #update(Graphics,JComponent)
*/
protected void paint(SynthContext context, Graphics g) {
JProgressBar pBar = (JProgressBar)context.getComponent();
int x = 0, y = 0, width = 0, height = 0;
if (!pBar.isIndeterminate()) {
Insets pBarInsets = pBar.getInsets();
double percentComplete = pBar.getPercentComplete();
if (percentComplete != 0.0) {
if (pBar.getOrientation() == JProgressBar.HORIZONTAL) {
x = pBarInsets.left + progressPadding;
y = pBarInsets.top + progressPadding;
width = (int)(percentComplete * (pBar.getWidth()
- (pBarInsets.left + progressPadding
+ pBarInsets.right + progressPadding)));
height = pBar.getHeight()
- (pBarInsets.top + progressPadding
+ pBarInsets.bottom + progressPadding);
if (!SynthLookAndFeel.isLeftToRight(pBar)) {
x = pBar.getWidth() - pBarInsets.right - width
- progressPadding;
}
} else { // JProgressBar.VERTICAL
x = pBarInsets.left + progressPadding;
width = pBar.getWidth()
- (pBarInsets.left + progressPadding
+ pBarInsets.right + progressPadding);
height = (int)(percentComplete * (pBar.getHeight()
- (pBarInsets.top + progressPadding
+ pBarInsets.bottom + progressPadding)));
y = pBar.getHeight() - pBarInsets.bottom - height
- progressPadding;
// When the progress bar is vertical we always paint
// from bottom to top, not matter what the component
// orientation is.
}
}
} else {
boxRect = getBox(boxRect);
x = boxRect.x + progressPadding;
y = boxRect.y + progressPadding;
width = boxRect.width - progressPadding - progressPadding;
height = boxRect.height - progressPadding - progressPadding;
}
//if tiling and indeterminate, then paint the progress bar foreground a
//bit wider than it should be. Shift as needed to ensure that there is
//an animated effect
if (tileWhenIndeterminate && pBar.isIndeterminate()) {
double percentComplete = (double)getAnimationIndex() / (double)getFrameCount();
int offset = (int)(percentComplete * tileWidth);
Shape clip = g.getClip();
g.clipRect(x, y, width, height);
if (pBar.getOrientation() == JProgressBar.HORIZONTAL) {
//paint each tile horizontally
for (int i=x-tileWidth+offset; i<=width; i+=tileWidth) {
context.getPainter().paintProgressBarForeground(
context, g, i, y, tileWidth, height, pBar.getOrientation());
}
} else { //JProgressBar.VERTICAL
//paint each tile vertically
for (int i=y-offset; i