/* * Copyright (c) 2002, 2010, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.synth; import java.awt.*; import java.awt.geom.AffineTransform; import javax.swing.*; import javax.swing.plaf.*; import javax.swing.plaf.basic.BasicProgressBarUI; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeEvent; import sun.swing.SwingUtilities2; /** * Provides the Synth L&F UI delegate for * {@link javax.swing.JProgressBar}. * * @author Joshua Outwater * @since 1.7 */ public class SynthProgressBarUI extends BasicProgressBarUI implements SynthUI, PropertyChangeListener { private SynthStyle style; private int progressPadding; private boolean rotateText; // added for Nimbus LAF private boolean paintOutsideClip; private boolean tileWhenIndeterminate; //whether to tile indeterminate painting private int tileWidth; //the width of each tile /** * Creates a new UI object for the given component. * * @param x component to create UI object for * @return the UI object */ public static ComponentUI createUI(JComponent x) { return new SynthProgressBarUI(); } /** * @inheritDoc */ @Override protected void installListeners() { super.installListeners(); progressBar.addPropertyChangeListener(this); } /** * @inheritDoc */ @Override protected void uninstallListeners() { super.uninstallListeners(); progressBar.removePropertyChangeListener(this); } /** * @inheritDoc */ @Override protected void installDefaults() { updateStyle(progressBar); } private void updateStyle(JProgressBar c) { SynthContext context = getContext(c, ENABLED); SynthStyle oldStyle = style; style = SynthLookAndFeel.updateStyle(context, this); setCellLength(style.getInt(context, "ProgressBar.cellLength", 1)); setCellSpacing(style.getInt(context, "ProgressBar.cellSpacing", 0)); progressPadding = style.getInt(context, "ProgressBar.progressPadding", 0); paintOutsideClip = style.getBoolean(context, "ProgressBar.paintOutsideClip", false); rotateText = style.getBoolean(context, "ProgressBar.rotateText", false); tileWhenIndeterminate = style.getBoolean(context, "ProgressBar.tileWhenIndeterminate", false); tileWidth = style.getInt(context, "ProgressBar.tileWidth", 15); // handle scaling for sizeVarients for special case components. The // key "JComponent.sizeVariant" scales for large/small/mini // components are based on Apples LAF String scaleKey = (String)progressBar.getClientProperty( "JComponent.sizeVariant"); if (scaleKey != null){ if ("large".equals(scaleKey)){ tileWidth *= 1.15; } else if ("small".equals(scaleKey)){ tileWidth *= 0.857; } else if ("mini".equals(scaleKey)){ tileWidth *= 0.784; } } context.dispose(); } /** * @inheritDoc */ @Override protected void uninstallDefaults() { SynthContext context = getContext(progressBar, ENABLED); style.uninstallDefaults(context); context.dispose(); style = null; } /** * @inheritDoc */ @Override public SynthContext getContext(JComponent c) { return getContext(c, getComponentState(c)); } private SynthContext getContext(JComponent c, int state) { return SynthContext.getContext(SynthContext.class, c, SynthLookAndFeel.getRegion(c), style, state); } private int getComponentState(JComponent c) { return SynthLookAndFeel.getComponentState(c); } /** * @inheritDoc */ @Override public int getBaseline(JComponent c, int width, int height) { super.getBaseline(c, width, height); if (progressBar.isStringPainted() && progressBar.getOrientation() == JProgressBar.HORIZONTAL) { SynthContext context = getContext(c); Font font = context.getStyle().getFont(context); FontMetrics metrics = progressBar.getFontMetrics(font); context.dispose(); return (height - metrics.getAscent() - metrics.getDescent()) / 2 + metrics.getAscent(); } return -1; } /** * @inheritDoc */ @Override protected Rectangle getBox(Rectangle r) { if (tileWhenIndeterminate) { return SwingUtilities.calculateInnerArea(progressBar, r); } else { return super.getBox(r); } } /** * @inheritDoc */ @Override protected void setAnimationIndex(int newValue) { if (paintOutsideClip) { if (getAnimationIndex() == newValue) { return; } super.setAnimationIndex(newValue); progressBar.repaint(); } else { super.setAnimationIndex(newValue); } } /** * Notifies this UI delegate to repaint the specified component. * This method paints the component background, then calls * the {@link #paint(SynthContext,Graphics)} method. * *

In general, this method does not need to be overridden by subclasses. * All Look and Feel rendering code should reside in the {@code paint} method. * * @param g the {@code Graphics} object used for painting * @param c the component being painted * @see #paint(SynthContext,Graphics) */ @Override public void update(Graphics g, JComponent c) { SynthContext context = getContext(c); SynthLookAndFeel.update(context, g); context.getPainter().paintProgressBarBackground(context, g, 0, 0, c.getWidth(), c.getHeight(), progressBar.getOrientation()); paint(context, g); context.dispose(); } /** * Paints the specified component according to the Look and Feel. *

This method is not used by Synth Look and Feel. * Painting is handled by the {@link #paint(SynthContext,Graphics)} method. * * @param g the {@code Graphics} object used for painting * @param c the component being painted * @see #paint(SynthContext,Graphics) */ @Override public void paint(Graphics g, JComponent c) { SynthContext context = getContext(c); paint(context, g); context.dispose(); } /** * Paints the specified component. * * @param context context for the component being painted * @param g the {@code Graphics} object used for painting * @see #update(Graphics,JComponent) */ protected void paint(SynthContext context, Graphics g) { JProgressBar pBar = (JProgressBar)context.getComponent(); int x = 0, y = 0, width = 0, height = 0; if (!pBar.isIndeterminate()) { Insets pBarInsets = pBar.getInsets(); double percentComplete = pBar.getPercentComplete(); if (percentComplete != 0.0) { if (pBar.getOrientation() == JProgressBar.HORIZONTAL) { x = pBarInsets.left + progressPadding; y = pBarInsets.top + progressPadding; width = (int)(percentComplete * (pBar.getWidth() - (pBarInsets.left + progressPadding + pBarInsets.right + progressPadding))); height = pBar.getHeight() - (pBarInsets.top + progressPadding + pBarInsets.bottom + progressPadding); if (!SynthLookAndFeel.isLeftToRight(pBar)) { x = pBar.getWidth() - pBarInsets.right - width - progressPadding; } } else { // JProgressBar.VERTICAL x = pBarInsets.left + progressPadding; width = pBar.getWidth() - (pBarInsets.left + progressPadding + pBarInsets.right + progressPadding); height = (int)(percentComplete * (pBar.getHeight() - (pBarInsets.top + progressPadding + pBarInsets.bottom + progressPadding))); y = pBar.getHeight() - pBarInsets.bottom - height - progressPadding; // When the progress bar is vertical we always paint // from bottom to top, not matter what the component // orientation is. } } } else { boxRect = getBox(boxRect); x = boxRect.x + progressPadding; y = boxRect.y + progressPadding; width = boxRect.width - progressPadding - progressPadding; height = boxRect.height - progressPadding - progressPadding; } //if tiling and indeterminate, then paint the progress bar foreground a //bit wider than it should be. Shift as needed to ensure that there is //an animated effect if (tileWhenIndeterminate && pBar.isIndeterminate()) { double percentComplete = (double)getAnimationIndex() / (double)getFrameCount(); int offset = (int)(percentComplete * tileWidth); Shape clip = g.getClip(); g.clipRect(x, y, width, height); if (pBar.getOrientation() == JProgressBar.HORIZONTAL) { //paint each tile horizontally for (int i=x-tileWidth+offset; i<=width; i+=tileWidth) { context.getPainter().paintProgressBarForeground( context, g, i, y, tileWidth, height, pBar.getOrientation()); } } else { //JProgressBar.VERTICAL //paint each tile vertically for (int i=y-offset; i size.height) { size.height = stringHeight; } // adjust the width if necessary to make room for the string int stringWidth = SwingUtilities2.stringWidth( progressBar, fontSizer, progString); if (stringWidth > size.width) { size.width = stringWidth; } } } else { size = new Dimension(getPreferredInnerVertical()); if (progressBar.isStringPainted()) { // make sure the width is big enough for the string if (stringHeight > size.width) { size.width = stringHeight; } // make sure the height is big enough for the string int stringWidth = SwingUtilities2.stringWidth( progressBar, fontSizer, progString); if (stringWidth > size.height) { size.height = stringWidth; } } } // handle scaling for sizeVarients for special case components. The // key "JComponent.sizeVariant" scales for large/small/mini // components are based on Apples LAF String scaleKey = (String)progressBar.getClientProperty( "JComponent.sizeVariant"); if (scaleKey != null){ if ("large".equals(scaleKey)){ size.width *= 1.15f; size.height *= 1.15f; } else if ("small".equals(scaleKey)){ size.width *= 0.90f; size.height *= 0.90f; } else if ("mini".equals(scaleKey)){ size.width *= 0.784f; size.height *= 0.784f; } } size.width += border.left + border.right; size.height += border.top + border.bottom; return size; } }