/* * Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.basic; import sun.swing.SwingUtilities2; import java.awt.*; import java.awt.geom.AffineTransform; import java.awt.event.*; import javax.swing.*; import javax.swing.event.*; import javax.swing.plaf.*; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeEvent; import java.io.Serializable; import sun.swing.DefaultLookup; /** * A Basic L&F implementation of ProgressBarUI. * * @author Michael C. Albers * @author Kathy Walrath */ public class BasicProgressBarUI extends ProgressBarUI { private int cachedPercent; private int cellLength, cellSpacing; // The "selectionForeground" is the color of the text when it is painted // over a filled area of the progress bar. The "selectionBackground" // is for the text over the unfilled progress bar area. private Color selectionForeground, selectionBackground; private Animator animator; protected JProgressBar progressBar; protected ChangeListener changeListener; private Handler handler; /** * The current state of the indeterminate animation's cycle. * 0, the initial value, means paint the first frame. * When the progress bar is indeterminate and showing, * the default animation thread updates this variable * by invoking incrementAnimationIndex() * every repaintInterval milliseconds. */ private int animationIndex = 0; /** * The number of frames per cycle. Under the default implementation, * this depends on the cycleTime and repaintInterval. It * must be an even number for the default painting algorithm. This * value is set in the initIndeterminateValues method. */ private int numFrames; //0 1|numFrames-1 ... numFrames/2 /** * Interval (in ms) between repaints of the indeterminate progress bar. * The value of this method is set * (every time the progress bar changes to indeterminate mode) * using the * "ProgressBar.repaintInterval" key in the defaults table. */ private int repaintInterval; /** * The number of milliseconds until the animation cycle repeats. * The value of this method is set * (every time the progress bar changes to indeterminate mode) * using the * "ProgressBar.cycleTime" key in the defaults table. */ private int cycleTime; //must be repaintInterval*2*aPositiveInteger //performance stuff private static boolean ADJUSTTIMER = true; //makes a BIG difference; //make this false for //performance tests /** * Used to hold the location and size of the bouncing box (returned * by getBox) to be painted. * * @since 1.5 */ protected Rectangle boxRect; /** * The rectangle to be updated the next time the * animation thread calls repaint. For bouncing-box * animation this rect should include the union of * the currently displayed box (which needs to be erased) * and the box to be displayed next. * This rectangle's values are set in * the setAnimationIndex method. */ private Rectangle nextPaintRect; //cache /** The component's painting area, not including the border. */ private Rectangle componentInnards; //the current painting area private Rectangle oldComponentInnards; //used to see if the size changed /** For bouncing-box animation, the change in position per frame. */ private double delta = 0.0; private int maxPosition = 0; //maximum X (horiz) or Y box location public static ComponentUI createUI(JComponent x) { return new BasicProgressBarUI(); } public void installUI(JComponent c) { progressBar = (JProgressBar)c; installDefaults(); installListeners(); if (progressBar.isIndeterminate()) { initIndeterminateValues(); } } public void uninstallUI(JComponent c) { if (progressBar.isIndeterminate()) { cleanUpIndeterminateValues(); } uninstallDefaults(); uninstallListeners(); progressBar = null; } protected void installDefaults() { LookAndFeel.installProperty(progressBar, "opaque", Boolean.TRUE); LookAndFeel.installBorder(progressBar,"ProgressBar.border"); LookAndFeel.installColorsAndFont(progressBar, "ProgressBar.background", "ProgressBar.foreground", "ProgressBar.font"); cellLength = UIManager.getInt("ProgressBar.cellLength"); if (cellLength == 0) cellLength = 1; cellSpacing = UIManager.getInt("ProgressBar.cellSpacing"); selectionForeground = UIManager.getColor("ProgressBar.selectionForeground"); selectionBackground = UIManager.getColor("ProgressBar.selectionBackground"); } protected void uninstallDefaults() { LookAndFeel.uninstallBorder(progressBar); } protected void installListeners() { //Listen for changes in the progress bar's data. changeListener = getHandler(); progressBar.addChangeListener(changeListener); //Listen for changes between determinate and indeterminate state. progressBar.addPropertyChangeListener(getHandler()); } private Handler getHandler() { if (handler == null) { handler = new Handler(); } return handler; } /** * Starts the animation thread, creating and initializing * it if necessary. This method is invoked when an * indeterminate progress bar should start animating. * Reasons for this may include: *
r
and returns r
.
* Subclasses that add to the painting performed
* in this class's implementation of paintIndeterminate
--
* to draw an outline around the bouncing box, for example --
* can use this method to get the location of the bouncing
* box that was just painted.
* By overriding this method,
* you have complete control over the size and position
* of the bouncing box,
* without having to reimplement paintIndeterminate
.
*
* @param r the Rectangle instance to be modified;
* may be null
* @return null
if no box should be drawn;
* otherwise, returns the passed-in rectangle
* (if non-null)
* or a new rectangle
*
* @see #setAnimationIndex
* @since 1.4
*/
protected Rectangle getBox(Rectangle r) {
int currentFrame = getAnimationIndex();
int middleFrame = numFrames/2;
if (sizeChanged() || delta == 0.0 || maxPosition == 0.0) {
updateSizes();
}
r = getGenericBox(r);
if (r == null) {
return null;
}
if (middleFrame <= 0) {
return null;
}
//assert currentFrame >= 0 && currentFrame < numFrames
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
if (currentFrame < middleFrame) {
r.x = componentInnards.x
+ (int)Math.round(delta * (double)currentFrame);
} else {
r.x = maxPosition
- (int)Math.round(delta *
(currentFrame - middleFrame));
}
} else { //VERTICAL indeterminate progress bar
if (currentFrame < middleFrame) {
r.y = componentInnards.y
+ (int)Math.round(delta * currentFrame);
} else {
r.y = maxPosition
- (int)Math.round(delta *
(currentFrame - middleFrame));
}
}
return r;
}
/**
* Updates delta, max position.
* Assumes componentInnards is correct (e.g. call after sizeChanged()).
*/
private void updateSizes() {
int length = 0;
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
length = getBoxLength(componentInnards.width,
componentInnards.height);
maxPosition = componentInnards.x + componentInnards.width
- length;
} else { //VERTICAL progress bar
length = getBoxLength(componentInnards.height,
componentInnards.width);
maxPosition = componentInnards.y + componentInnards.height
- length;
}
//If we're doing bouncing-box animation, update delta.
delta = 2.0 * (double)maxPosition/(double)numFrames;
}
/**
* Assumes that the component innards, max position, etc. are up-to-date.
*/
private Rectangle getGenericBox(Rectangle r) {
if (r == null) {
r = new Rectangle();
}
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
r.width = getBoxLength(componentInnards.width,
componentInnards.height);
if (r.width < 0) {
r = null;
} else {
r.height = componentInnards.height;
r.y = componentInnards.y;
}
// end of HORIZONTAL
} else { //VERTICAL progress bar
r.height = getBoxLength(componentInnards.height,
componentInnards.width);
if (r.height < 0) {
r = null;
} else {
r.width = componentInnards.width;
r.x = componentInnards.x;
}
} // end of VERTICAL
return r;
}
/**
* Returns the length
* of the "bouncing box" to be painted.
* This method is invoked by the
* default implementation of paintIndeterminate
* to get the width (if the progress bar is horizontal)
* or height (if vertical) of the box.
* For example:
* ** * @param availableLength the amount of space available * for the bouncing box to move in; * for a horizontal progress bar, * for example, * this should be * the inside width of the progress bar * (the component width minus borders) * @param otherDimension for a horizontal progress bar, this should be * the inside height of the progress bar; this * value might be used to constrain or determine * the return value * * @return the size of the box dimension being determined; * must be no larger than*boxRect.width = getBoxLength(componentInnards.width, * componentInnards.height); **
availableLength
*
* @see javax.swing.SwingUtilities#calculateInnerArea
* @since 1.5
*/
protected int getBoxLength(int availableLength, int otherDimension) {
return (int)Math.round(availableLength/6.0);
}
/**
* All purpose paint method that should do the right thing for all
* linear bouncing-box progress bars.
* Override this if you are making another kind of
* progress bar.
*
* @see #paintDeterminate
*
* @since 1.4
*/
protected void paintIndeterminate(Graphics g, JComponent c) {
if (!(g instanceof Graphics2D)) {
return;
}
Insets b = progressBar.getInsets(); // area for border
int barRectWidth = progressBar.getWidth() - (b.right + b.left);
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
if (barRectWidth <= 0 || barRectHeight <= 0) {
return;
}
Graphics2D g2 = (Graphics2D)g;
// Paint the bouncing box.
boxRect = getBox(boxRect);
if (boxRect != null) {
g2.setColor(progressBar.getForeground());
g2.fillRect(boxRect.x, boxRect.y,
boxRect.width, boxRect.height);
}
// Deal with possible text painting
if (progressBar.isStringPainted()) {
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
paintString(g2, b.left, b.top,
barRectWidth, barRectHeight,
boxRect.x, boxRect.width, b);
}
else {
paintString(g2, b.left, b.top,
barRectWidth, barRectHeight,
boxRect.y, boxRect.height, b);
}
}
}
/**
* All purpose paint method that should do the right thing for almost
* all linear, determinate progress bars. By setting a few values in
* the defaults
* table, things should work just fine to paint your progress bar.
* Naturally, override this if you are making a circular or
* semi-circular progress bar.
*
* @see #paintIndeterminate
*
* @since 1.4
*/
protected void paintDeterminate(Graphics g, JComponent c) {
if (!(g instanceof Graphics2D)) {
return;
}
Insets b = progressBar.getInsets(); // area for border
int barRectWidth = progressBar.getWidth() - (b.right + b.left);
int barRectHeight = progressBar.getHeight() - (b.top + b.bottom);
if (barRectWidth <= 0 || barRectHeight <= 0) {
return;
}
int cellLength = getCellLength();
int cellSpacing = getCellSpacing();
// amount of progress to draw
int amountFull = getAmountFull(b, barRectWidth, barRectHeight);
Graphics2D g2 = (Graphics2D)g;
g2.setColor(progressBar.getForeground());
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
// draw the cells
if (cellSpacing == 0 && amountFull > 0) {
// draw one big Rect because there is no space between cells
g2.setStroke(new BasicStroke((float)barRectHeight,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL));
} else {
// draw each individual cell
g2.setStroke(new BasicStroke((float)barRectHeight,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL,
0.f, new float[] { cellLength, cellSpacing }, 0.f));
}
if (BasicGraphicsUtils.isLeftToRight(c)) {
g2.drawLine(b.left, (barRectHeight/2) + b.top,
amountFull + b.left, (barRectHeight/2) + b.top);
} else {
g2.drawLine((barRectWidth + b.left),
(barRectHeight/2) + b.top,
barRectWidth + b.left - amountFull,
(barRectHeight/2) + b.top);
}
} else { // VERTICAL
// draw the cells
if (cellSpacing == 0 && amountFull > 0) {
// draw one big Rect because there is no space between cells
g2.setStroke(new BasicStroke((float)barRectWidth,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL));
} else {
// draw each individual cell
g2.setStroke(new BasicStroke((float)barRectWidth,
BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL,
0f, new float[] { cellLength, cellSpacing }, 0f));
}
g2.drawLine(barRectWidth/2 + b.left,
b.top + barRectHeight,
barRectWidth/2 + b.left,
b.top + barRectHeight - amountFull);
}
// Deal with possible text painting
if (progressBar.isStringPainted()) {
paintString(g, b.left, b.top,
barRectWidth, barRectHeight,
amountFull, b);
}
}
protected void paintString(Graphics g, int x, int y,
int width, int height,
int amountFull, Insets b) {
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
if (BasicGraphicsUtils.isLeftToRight(progressBar)) {
if (progressBar.isIndeterminate()) {
boxRect = getBox(boxRect);
paintString(g, x, y, width, height,
boxRect.x, boxRect.width, b);
} else {
paintString(g, x, y, width, height, x, amountFull, b);
}
}
else {
paintString(g, x, y, width, height, x + width - amountFull,
amountFull, b);
}
}
else {
if (progressBar.isIndeterminate()) {
boxRect = getBox(boxRect);
paintString(g, x, y, width, height,
boxRect.y, boxRect.height, b);
} else {
paintString(g, x, y, width, height, y + height - amountFull,
amountFull, b);
}
}
}
/**
* Paints the progress string.
*
* @param g Graphics used for drawing.
* @param x x location of bounding box
* @param y y location of bounding box
* @param width width of bounding box
* @param height height of bounding box
* @param fillStart start location, in x or y depending on orientation,
* of the filled portion of the progress bar.
* @param amountFull size of the fill region, either width or height
* depending upon orientation.
* @param b Insets of the progress bar.
*/
private void paintString(Graphics g, int x, int y, int width, int height,
int fillStart, int amountFull, Insets b) {
if (!(g instanceof Graphics2D)) {
return;
}
Graphics2D g2 = (Graphics2D)g;
String progressString = progressBar.getString();
g2.setFont(progressBar.getFont());
Point renderLocation = getStringPlacement(g2, progressString,
x, y, width, height);
Rectangle oldClip = g2.getClipBounds();
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
g2.setColor(getSelectionBackground());
SwingUtilities2.drawString(progressBar, g2, progressString,
renderLocation.x, renderLocation.y);
g2.setColor(getSelectionForeground());
g2.clipRect(fillStart, y, amountFull, height);
SwingUtilities2.drawString(progressBar, g2, progressString,
renderLocation.x, renderLocation.y);
} else { // VERTICAL
g2.setColor(getSelectionBackground());
AffineTransform rotate =
AffineTransform.getRotateInstance(Math.PI/2);
g2.setFont(progressBar.getFont().deriveFont(rotate));
renderLocation = getStringPlacement(g2, progressString,
x, y, width, height);
SwingUtilities2.drawString(progressBar, g2, progressString,
renderLocation.x, renderLocation.y);
g2.setColor(getSelectionForeground());
g2.clipRect(x, fillStart, width, amountFull);
SwingUtilities2.drawString(progressBar, g2, progressString,
renderLocation.x, renderLocation.y);
}
g2.setClip(oldClip);
}
/**
* Designate the place where the progress string will be painted.
* This implementation places it at the center of the progress
* bar (in both x and y). Override this if you want to right,
* left, top, or bottom align the progress string or if you need
* to nudge it around for any reason.
*/
protected Point getStringPlacement(Graphics g, String progressString,
int x,int y,int width,int height) {
FontMetrics fontSizer = SwingUtilities2.getFontMetrics(progressBar, g,
progressBar.getFont());
int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer,
progressString);
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
return new Point(x + Math.round(width/2 - stringWidth/2),
y + ((height +
fontSizer.getAscent() -
fontSizer.getLeading() -
fontSizer.getDescent()) / 2));
} else { // VERTICAL
return new Point(x + ((width - fontSizer.getAscent() +
fontSizer.getLeading() + fontSizer.getDescent()) / 2),
y + Math.round(height/2 - stringWidth/2));
}
}
public Dimension getPreferredSize(JComponent c) {
Dimension size;
Insets border = progressBar.getInsets();
FontMetrics fontSizer = progressBar.getFontMetrics(
progressBar.getFont());
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
size = new Dimension(getPreferredInnerHorizontal());
// Ensure that the progress string will fit
if (progressBar.isStringPainted()) {
// I'm doing this for completeness.
String progString = progressBar.getString();
int stringWidth = SwingUtilities2.stringWidth(
progressBar, fontSizer, progString);
if (stringWidth > size.width) {
size.width = stringWidth;
}
// This uses both Height and Descent to be sure that
// there is more than enough room in the progress bar
// for everything.
// This does have a strange dependency on
// getStringPlacememnt() in a funny way.
int stringHeight = fontSizer.getHeight() +
fontSizer.getDescent();
if (stringHeight > size.height) {
size.height = stringHeight;
}
}
} else {
size = new Dimension(getPreferredInnerVertical());
// Ensure that the progress string will fit.
if (progressBar.isStringPainted()) {
String progString = progressBar.getString();
int stringHeight = fontSizer.getHeight() +
fontSizer.getDescent();
if (stringHeight > size.width) {
size.width = stringHeight;
}
// This is also for completeness.
int stringWidth = SwingUtilities2.stringWidth(
progressBar, fontSizer, progString);
if (stringWidth > size.height) {
size.height = stringWidth;
}
}
}
size.width += border.left + border.right;
size.height += border.top + border.bottom;
return size;
}
/**
* The Minimum size for this component is 10. The rationale here
* is that there should be at least one pixel per 10 percent.
*/
public Dimension getMinimumSize(JComponent c) {
Dimension pref = getPreferredSize(progressBar);
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
pref.width = 10;
} else {
pref.height = 10;
}
return pref;
}
public Dimension getMaximumSize(JComponent c) {
Dimension pref = getPreferredSize(progressBar);
if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) {
pref.width = Short.MAX_VALUE;
} else {
pref.height = Short.MAX_VALUE;
}
return pref;
}
/**
* Gets the index of the current animation frame.
*
* @since 1.4
*/
protected int getAnimationIndex() {
return animationIndex;
}
/**
* Returns the number of frames for the complete animation loop
* used by an indeterminate JProgessBar. The progress chunk will go
* from one end to the other and back during the entire loop. This
* visual behavior may be changed by subclasses in other Look and Feels.
*
* @return the number of frames
* @since 1.6
*/
protected final int getFrameCount() {
return numFrames;
}
/**
* Sets the index of the current animation frame
* to the specified value and requests that the
* progress bar be repainted.
* Subclasses that don't use the default painting code
* might need to override this method
* to change the way that the repaint
method
* is invoked.
*
* @param newValue the new animation index; no checking
* is performed on its value
* @see #incrementAnimationIndex
*
* @since 1.4
*/
protected void setAnimationIndex(int newValue) {
if (animationIndex != newValue) {
if (sizeChanged()) {
animationIndex = newValue;
maxPosition = 0; //needs to be recalculated
delta = 0.0; //needs to be recalculated
progressBar.repaint();
return;
}
//Get the previous box drawn.
nextPaintRect = getBox(nextPaintRect);
//Update the frame number.
animationIndex = newValue;
//Get the next box to draw.
if (nextPaintRect != null) {
boxRect = getBox(boxRect);
if (boxRect != null) {
nextPaintRect.add(boxRect);
}
}
} else { //animationIndex == newValue
return;
}
if (nextPaintRect != null) {
progressBar.repaint(nextPaintRect);
} else {
progressBar.repaint();
}
}
private boolean sizeChanged() {
if ((oldComponentInnards == null) || (componentInnards == null)) {
return true;
}
oldComponentInnards.setRect(componentInnards);
componentInnards = SwingUtilities.calculateInnerArea(progressBar,
componentInnards);
return !oldComponentInnards.equals(componentInnards);
}
/**
* Sets the index of the current animation frame,
* to the next valid value,
* which results in the progress bar being repainted.
* The next valid value is, by default,
* the current animation index plus one.
* If the new value would be too large,
* this method sets the index to 0.
* Subclasses might need to override this method
* to ensure that the index does not go over
* the number of frames needed for the particular
* progress bar instance.
* This method is invoked by the default animation thread
* every X milliseconds,
* where X is specified by the "ProgressBar.repaintInterval"
* UI default.
*
* @see #setAnimationIndex
* @since 1.4
*/
protected void incrementAnimationIndex() {
int newValue = getAnimationIndex() + 1;
if (newValue < numFrames) {
setAnimationIndex(newValue);
} else {
setAnimationIndex(0);
}
}
/**
* Returns the desired number of milliseconds between repaints.
* This value is meaningful
* only if the progress bar is in indeterminate mode.
* The repaint interval determines how often the
* default animation thread's timer is fired.
* It's also used by the default indeterminate progress bar
* painting code when determining
* how far to move the bouncing box per frame.
* The repaint interval is specified by
* the "ProgressBar.repaintInterval" UI default.
*
* @return the repaint interval, in milliseconds
*/
private int getRepaintInterval() {
return repaintInterval;
}
private int initRepaintInterval() {
repaintInterval = DefaultLookup.getInt(progressBar,
this, "ProgressBar.repaintInterval", 50);
return repaintInterval;
}
/**
* Returns the number of milliseconds per animation cycle.
* This value is meaningful
* only if the progress bar is in indeterminate mode.
* The cycle time is used by the default indeterminate progress bar
* painting code when determining
* how far to move the bouncing box per frame.
* The cycle time is specified by
* the "ProgressBar.cycleTime" UI default
* and adjusted, if necessary,
* by the initIndeterminateDefaults method.
*
* @return the cycle time, in milliseconds
*/
private int getCycleTime() {
return cycleTime;
}
private int initCycleTime() {
cycleTime = DefaultLookup.getInt(progressBar, this,
"ProgressBar.cycleTime", 3000);
return cycleTime;
}
/** Initialize cycleTime, repaintInterval, numFrames, animationIndex. */
private void initIndeterminateDefaults() {
initRepaintInterval(); //initialize repaint interval
initCycleTime(); //initialize cycle length
// Make sure repaintInterval is reasonable.
if (repaintInterval <= 0) {
repaintInterval = 100;
}
// Make sure cycleTime is reasonable.
if (repaintInterval > cycleTime) {
cycleTime = repaintInterval * 20;
} else {
// Force cycleTime to be a even multiple of repaintInterval.
int factor = (int)Math.ceil(
((double)cycleTime)
/ ((double)repaintInterval*2));
cycleTime = repaintInterval*factor*2;
}
}
/**
* Invoked by PropertyChangeHandler.
*
* NOTE: This might not be invoked until after the first
* paintIndeterminate call.
*/
private void initIndeterminateValues() {
initIndeterminateDefaults();
//assert cycleTime/repaintInterval is a whole multiple of 2.
numFrames = cycleTime/repaintInterval;
initAnimationIndex();
boxRect = new Rectangle();
nextPaintRect = new Rectangle();
componentInnards = new Rectangle();
oldComponentInnards = new Rectangle();
// we only bother installing the HierarchyChangeListener if we
// are indeterminate
progressBar.addHierarchyListener(getHandler());
// start the animation thread if necessary
if (progressBar.isDisplayable()) {
startAnimationTimer();
}
}
/** Invoked by PropertyChangeHandler. */
private void cleanUpIndeterminateValues() {
// stop the animation thread if necessary
if (progressBar.isDisplayable()) {
stopAnimationTimer();
}
cycleTime = repaintInterval = 0;
numFrames = animationIndex = 0;
maxPosition = 0;
delta = 0.0;
boxRect = nextPaintRect = null;
componentInnards = oldComponentInnards = null;
progressBar.removeHierarchyListener(getHandler());
}
// Called from initIndeterminateValues to initialize the animation index.
// This assumes that numFrames is set to a correct value.
private void initAnimationIndex() {
if ((progressBar.getOrientation() == JProgressBar.HORIZONTAL) &&
(BasicGraphicsUtils.isLeftToRight(progressBar))) {
// If this is a left-to-right progress bar,
// start at the first frame.
setAnimationIndex(0);
} else {
// If we go right-to-left or vertically, start at the right/bottom.
setAnimationIndex(numFrames/2);
}
}
//
// Animation Thread
//
/**
* Implements an animation thread that invokes repaint
* at a fixed rate. If ADJUSTTIMER is true, this thread
* will continuously adjust the repaint interval to
* try to make the actual time between repaints match
* the requested rate.
*/
private class Animator implements ActionListener {
private Timer timer;
private long previousDelay; //used to tune the repaint interval
private int interval; //the fixed repaint interval
private long lastCall; //the last time actionPerformed was called
private int MINIMUM_DELAY = 5;
/**
* Creates a timer if one doesn't already exist,
* then starts the timer thread.
*/
private void start(int interval) {
previousDelay = interval;
lastCall = 0;
if (timer == null) {
timer = new Timer(interval, this);
} else {
timer.setDelay(interval);
}
if (ADJUSTTIMER) {
timer.setRepeats(false);
timer.setCoalesce(false);
}
timer.start();
}
/**
* Stops the timer thread.
*/
private void stop() {
timer.stop();
}
/**
* Reacts to the timer's action events.
*/
public void actionPerformed(ActionEvent e) {
if (ADJUSTTIMER) {
long time = System.currentTimeMillis();
if (lastCall > 0) { //adjust nextDelay
//XXX maybe should cache this after a while
//actual = time - lastCall
//difference = actual - interval
//nextDelay = previousDelay - difference
// = previousDelay - (time - lastCall - interval)
int nextDelay = (int)(previousDelay
- time + lastCall
+ getRepaintInterval());
if (nextDelay < MINIMUM_DELAY) {
nextDelay = MINIMUM_DELAY;
}
timer.setInitialDelay(nextDelay);
previousDelay = nextDelay;
}
timer.start();
lastCall = time;
}
incrementAnimationIndex(); //paint next frame
}
}
/**
* This class should be treated as a "protected" inner class.
* Instantiate it only within subclasses of {@code BasicProgressBarUI}.
*/
public class ChangeHandler implements ChangeListener {
// NOTE: This class exists only for backward compatability. All
// its functionality has been moved into Handler. If you need to add
// new functionality add it to the Handler, but make sure this
// class calls into the Handler.
public void stateChanged(ChangeEvent e) {
getHandler().stateChanged(e);
}
}
private class Handler implements ChangeListener, PropertyChangeListener, HierarchyListener {
// ChangeListener
public void stateChanged(ChangeEvent e) {
BoundedRangeModel model = progressBar.getModel();
int newRange = model.getMaximum() - model.getMinimum();
int newPercent;
int oldPercent = getCachedPercent();
if (newRange > 0) {
newPercent = (int)((100 * (long)model.getValue()) / newRange);
} else {
newPercent = 0;
}
if (newPercent != oldPercent) {
setCachedPercent(newPercent);
progressBar.repaint();
}
}
// PropertyChangeListener
public void propertyChange(PropertyChangeEvent e) {
String prop = e.getPropertyName();
if ("indeterminate" == prop) {
if (progressBar.isIndeterminate()) {
initIndeterminateValues();
} else {
//clean up
cleanUpIndeterminateValues();
}
progressBar.repaint();
}
}
// we don't want the animation to keep running if we're not displayable
public void hierarchyChanged(HierarchyEvent he) {
if ((he.getChangeFlags() & HierarchyEvent.DISPLAYABILITY_CHANGED) != 0) {
if (progressBar.isIndeterminate()) {
if (progressBar.isDisplayable()) {
startAnimationTimer();
} else {
stopAnimationTimer();
}
}
}
}
}
}