/* * Copyright (c) 2010, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.lang.invoke; /** *
* A {@code SwitchPoint} is an object which can publish state transitions to other threads. * A switch point is initially in the valid state, but may at any time be * changed to the invalid state. Invalidation cannot be reversed. * A switch point can combine a guarded pair of method handles into a * guarded delegator. * The guarded delegator is a method handle which delegates to one of the old method handles. * The state of the switch point determines which of the two gets the delegation. *
* A single switch point may be used to control any number of method handles. * (Indirectly, therefore, it can control any number of call sites.) * This is done by using the single switch point as a factory for combining * any number of guarded method handle pairs into guarded delegators. *
* When a guarded delegator is created from a guarded pair, the pair * is wrapped in a new method handle {@code M}, * which is permanently associated with the switch point that created it. * Each pair consists of a target {@code T} and a fallback {@code F}. * While the switch point is valid, invocations to {@code M} are delegated to {@code T}. * After it is invalidated, invocations are delegated to {@code F}. *
* Invalidation is global and immediate, as if the switch point contained a * volatile boolean variable consulted on every call to {@code M}. * The invalidation is also permanent, which means the switch point * can change state only once. * The switch point will always delegate to {@code F} after being invalidated. * At that point {@code guardWithTest} may ignore {@code T} and return {@code F}. *
* Here is an example of a switch point in action: *
*MethodHandle MH_strcat = MethodHandles.lookup() .findVirtual(String.class, "concat", MethodType.methodType(String.class, String.class)); SwitchPoint spt = new SwitchPoint(); assert(!spt.hasBeenInvalidated()); // the following steps may be repeated to re-use the same switch point: MethodHandle worker1 = MH_strcat; MethodHandle worker2 = MethodHandles.permuteArguments(MH_strcat, MH_strcat.type(), 1, 0); MethodHandle worker = spt.guardWithTest(worker1, worker2); assertEquals("method", (String) worker.invokeExact("met", "hod")); SwitchPoint.invalidateAll(new SwitchPoint[]{ spt }); assert(spt.hasBeenInvalidated()); assertEquals("hodmet", (String) worker.invokeExact("met", "hod")); *
* Discussion: * Switch points are useful without subclassing. They may also be subclassed. * This may be useful in order to associate application-specific invalidation logic * with the switch point. * Notice that there is no permanent association between a switch point and * the method handles it produces and consumes. * The garbage collector may collect method handles produced or consumed * by a switch point independently of the lifetime of the switch point itself. *
* Implementation Note: * A switch point behaves as if implemented on top of {@link MutableCallSite}, * approximately as follows: *
* @author Remi Forax, JSR 292 EG */ public class SwitchPoint { private static final MethodHandle K_true = MethodHandles.constant(boolean.class, true), K_false = MethodHandles.constant(boolean.class, false); private final MutableCallSite mcs; private final MethodHandle mcsInvoker; /** * Creates a new switch point. */ public SwitchPoint() { this.mcs = new MutableCallSite(K_true); this.mcsInvoker = mcs.dynamicInvoker(); } /** * Determines if this switch point has been invalidated yet. * *public class SwitchPoint { private static final MethodHandle K_true = MethodHandles.constant(boolean.class, true), K_false = MethodHandles.constant(boolean.class, false); private final MutableCallSite mcs; private final MethodHandle mcsInvoker; public SwitchPoint() { this.mcs = new MutableCallSite(K_true); this.mcsInvoker = mcs.dynamicInvoker(); } public MethodHandle guardWithTest( MethodHandle target, MethodHandle fallback) { // Note: mcsInvoker is of type ()boolean. // Target and fallback may take any arguments, but must have the same type. return MethodHandles.guardWithTest(this.mcsInvoker, target, fallback); } public static void invalidateAll(SwitchPoint[] spts) { List<MutableCallSite> mcss = new ArrayList<>(); for (SwitchPoint spt : spts) mcss.add(spt.mcs); for (MutableCallSite mcs : mcss) mcs.setTarget(K_false); MutableCallSite.syncAll(mcss.toArray(new MutableCallSite[0])); } } *
* Discussion: * Because of the one-way nature of invalidation, once a switch point begins * to return true for {@code hasBeenInvalidated}, * it will always do so in the future. * On the other hand, a valid switch point visible to other threads may * be invalidated at any moment, due to a request by another thread. *
* Since invalidation is a global and immediate operation, * the execution of this query, on a valid switchpoint, * must be internally sequenced with any * other threads that could cause invalidation. * This query may therefore be expensive. * The recommended way to build a boolean-valued method handle * which queries the invalidation state of a switch point {@code s} is * to call {@code s.guardWithTest} on * {@link MethodHandles#constant constant} true and false method handles. * * @return true if this switch point has been invalidated */ public boolean hasBeenInvalidated() { return (mcs.getTarget() != K_true); } /** * Returns a method handle which always delegates either to the target or the fallback. * The method handle will delegate to the target exactly as long as the switch point is valid. * After that, it will permanently delegate to the fallback. *
* The target and fallback must be of exactly the same method type, * and the resulting combined method handle will also be of this type. * * @param target the method handle selected by the switch point as long as it is valid * @param fallback the method handle selected by the switch point after it is invalidated * @return a combined method handle which always calls either the target or fallback * @throws NullPointerException if either argument is null * @throws IllegalArgumentException if the two method types do not match * @see MethodHandles#guardWithTest */ public MethodHandle guardWithTest(MethodHandle target, MethodHandle fallback) { if (mcs.getTarget() == K_false) return fallback; // already invalid return MethodHandles.guardWithTest(mcsInvoker, target, fallback); } /** * Sets all of the given switch points into the invalid state. * After this call executes, no thread will observe any of the * switch points to be in a valid state. *
* This operation is likely to be expensive and should be used sparingly. * If possible, it should be buffered for batch processing on sets of switch points. *
* If {@code switchPoints} contains a null element, * a {@code NullPointerException} will be raised. * In this case, some non-null elements in the array may be * processed before the method returns abnormally. * Which elements these are (if any) is implementation-dependent. * *
* Discussion: * For performance reasons, {@code invalidateAll} is not a virtual method * on a single switch point, but rather applies to a set of switch points. * Some implementations may incur a large fixed overhead cost * for processing one or more invalidation operations, * but a small incremental cost for each additional invalidation. * In any case, this operation is likely to be costly, since * other threads may have to be somehow interrupted * in order to make them notice the updated switch point state. * However, it may be observed that a single call to invalidate * several switch points has the same formal effect as many calls, * each on just one of the switch points. * *
* Implementation Note: * Simple implementations of {@code SwitchPoint} may use * a private {@link MutableCallSite} to publish the state of a switch point. * In such an implementation, the {@code invalidateAll} method can * simply change the call site's target, and issue one call to * {@linkplain MutableCallSite#syncAll synchronize} all the * private call sites. * * @param switchPoints an array of call sites to be synchronized * @throws NullPointerException if the {@code switchPoints} array reference is null * or the array contains a null */ public static void invalidateAll(SwitchPoint[] switchPoints) { if (switchPoints.length == 0) return; MutableCallSite[] sites = new MutableCallSite[switchPoints.length]; for (int i = 0; i < switchPoints.length; i++) { SwitchPoint spt = switchPoints[i]; if (spt == null) break; // MSC.syncAll will trigger a NPE sites[i] = spt.mcs; spt.mcs.setTarget(K_false); } MutableCallSite.syncAll(sites); } }