/*
* Copyright (c) 1995, 2008, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package java.awt;
import java.awt.geom.Rectangle2D;
import java.beans.Transient;
/**
* A Rectangle
specifies an area in a coordinate space that is
* enclosed by the Rectangle
object's upper-left point
* {@code (x,y)}
* in the coordinate space, its width, and its height.
*
* A Rectangle
object's width
and
* height
are public
fields. The constructors
* that create a Rectangle
, and the methods that can modify
* one, do not prevent setting a negative value for width or height.
*
* Methods which affect only the location of a {@code Rectangle} will * operate on its location regardless of whether or not it has a negative * or zero dimension along either axis. *
* Note that a {@code Rectangle} constructed with the default no-argument * constructor will have dimensions of {@code 0x0} and therefore be empty. * That {@code Rectangle} will still have a location of {@code (0,0)} and * will contribute that location to the union and add operations. * Code attempting to accumulate the bounds of a set of points should * therefore initially construct the {@code Rectangle} with a specifically * negative width and height or it should use the first point in the set * to construct the {@code Rectangle}. * For example: *
* Rectangle bounds = new Rectangle(0, 0, -1, -1); * for (int i = 0; i < points.length; i++) { * bounds.add(points[i]); * } ** or if we know that the points array contains at least one point: *
* Rectangle bounds = new Rectangle(points[0]); * for (int i = 1; i < points.length; i++) { * bounds.add(points[i]); * } **
* This class uses 32-bit integers to store its location and dimensions.
* Frequently operations may produce a result that exceeds the range of
* a 32-bit integer.
* The methods will calculate their results in a way that avoids any
* 32-bit overflow for intermediate results and then choose the best
* representation to store the final results back into the 32-bit fields
* which hold the location and dimensions.
* The location of the result will be stored into the {@link #x} and
* {@link #y} fields by clipping the true result to the nearest 32-bit value.
* The values stored into the {@link #width} and {@link #height} dimension
* fields will be chosen as the 32-bit values that encompass the largest
* part of the true result as possible.
* Generally this means that the dimension will be clipped independently
* to the range of 32-bit integers except that if the location had to be
* moved to store it into its pair of 32-bit fields then the dimensions
* will be adjusted relative to the "best representation" of the location.
* If the true result had a negative dimension and was therefore
* non-existant along one or both axes, the stored dimensions will be
* negative numbers in those axes.
* If the true result had a location that could be represented within
* the range of 32-bit integers, but zero dimension along one or both
* axes, then the stored dimensions will be zero in those axes.
*
* @author Sami Shaio
* @since 1.0
*/
public class Rectangle extends Rectangle2D
implements Shape, java.io.Serializable
{
/**
* The X coordinate of the upper-left corner of the Rectangle
.
*
* @serial
* @see #setLocation(int, int)
* @see #getLocation()
* @since 1.0
*/
public int x;
/**
* The Y coordinate of the upper-left corner of the Rectangle
.
*
* @serial
* @see #setLocation(int, int)
* @see #getLocation()
* @since 1.0
*/
public int y;
/**
* The width of the Rectangle
.
* @serial
* @see #setSize(int, int)
* @see #getSize()
* @since 1.0
*/
public int width;
/**
* The height of the Rectangle
.
*
* @serial
* @see #setSize(int, int)
* @see #getSize()
* @since 1.0
*/
public int height;
/*
* JDK 1.1 serialVersionUID
*/
private static final long serialVersionUID = -4345857070255674764L;
/**
* Initialize JNI field and method IDs
*/
private static native void initIDs();
static {
/* ensure that the necessary native libraries are loaded */
Toolkit.loadLibraries();
if (!GraphicsEnvironment.isHeadless()) {
initIDs();
}
}
/**
* Constructs a new Rectangle
whose upper-left corner
* is at (0, 0) in the coordinate space, and whose width and
* height are both zero.
*/
public Rectangle() {
this(0, 0, 0, 0);
}
/**
* Constructs a new Rectangle
, initialized to match
* the values of the specified Rectangle
.
* @param r the Rectangle
from which to copy initial values
* to a newly constructed Rectangle
* @since 1.1
*/
public Rectangle(Rectangle r) {
this(r.x, r.y, r.width, r.height);
}
/**
* Constructs a new Rectangle
whose upper-left corner is
* specified as
* {@code (x,y)} and whose width and height
* are specified by the arguments of the same name.
* @param x the specified X coordinate
* @param y the specified Y coordinate
* @param width the width of the Rectangle
* @param height the height of the Rectangle
* @since 1.0
*/
public Rectangle(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Constructs a new Rectangle
whose upper-left corner
* is at (0, 0) in the coordinate space, and whose width and
* height are specified by the arguments of the same name.
* @param width the width of the Rectangle
* @param height the height of the Rectangle
*/
public Rectangle(int width, int height) {
this(0, 0, width, height);
}
/**
* Constructs a new Rectangle
whose upper-left corner is
* specified by the {@link Point} argument, and
* whose width and height are specified by the
* {@link Dimension} argument.
* @param p a Point
that is the upper-left corner of
* the Rectangle
* @param d a Dimension
, representing the
* width and height of the Rectangle
*/
public Rectangle(Point p, Dimension d) {
this(p.x, p.y, d.width, d.height);
}
/**
* Constructs a new Rectangle
whose upper-left corner is the
* specified Point
, and whose width and height are both zero.
* @param p a Point
that is the top left corner
* of the Rectangle
*/
public Rectangle(Point p) {
this(p.x, p.y, 0, 0);
}
/**
* Constructs a new Rectangle
whose top left corner is
* (0, 0) and whose width and height are specified
* by the Dimension
argument.
* @param d a Dimension
, specifying width and height
*/
public Rectangle(Dimension d) {
this(0, 0, d.width, d.height);
}
/**
* Returns the X coordinate of the bounding Rectangle
in
* double
precision.
* @return the X coordinate of the bounding Rectangle
.
*/
public double getX() {
return x;
}
/**
* Returns the Y coordinate of the bounding Rectangle
in
* double
precision.
* @return the Y coordinate of the bounding Rectangle
.
*/
public double getY() {
return y;
}
/**
* Returns the width of the bounding Rectangle
in
* double
precision.
* @return the width of the bounding Rectangle
.
*/
public double getWidth() {
return width;
}
/**
* Returns the height of the bounding Rectangle
in
* double
precision.
* @return the height of the bounding Rectangle
.
*/
public double getHeight() {
return height;
}
/**
* Gets the bounding Rectangle
of this Rectangle
.
*
* This method is included for completeness, to parallel the
* getBounds
method of
* {@link Component}.
* @return a new Rectangle
, equal to the
* bounding Rectangle
for this Rectangle
.
* @see java.awt.Component#getBounds
* @see #setBounds(Rectangle)
* @see #setBounds(int, int, int, int)
* @since 1.1
*/
@Transient
public Rectangle getBounds() {
return new Rectangle(x, y, width, height);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D getBounds2D() {
return new Rectangle(x, y, width, height);
}
/**
* Sets the bounding Rectangle
of this Rectangle
* to match the specified Rectangle
.
*
* This method is included for completeness, to parallel the
* setBounds
method of Component
.
* @param r the specified Rectangle
* @see #getBounds
* @see java.awt.Component#setBounds(java.awt.Rectangle)
* @since 1.1
*/
public void setBounds(Rectangle r) {
setBounds(r.x, r.y, r.width, r.height);
}
/**
* Sets the bounding Rectangle
of this
* Rectangle
to the specified
* x
, y
, width
,
* and height
.
*
* This method is included for completeness, to parallel the
* setBounds
method of Component
.
* @param x the new X coordinate for the upper-left
* corner of this Rectangle
* @param y the new Y coordinate for the upper-left
* corner of this Rectangle
* @param width the new width for this Rectangle
* @param height the new height for this Rectangle
* @see #getBounds
* @see java.awt.Component#setBounds(int, int, int, int)
* @since 1.1
*/
public void setBounds(int x, int y, int width, int height) {
reshape(x, y, width, height);
}
/**
* Sets the bounds of this {@code Rectangle} to the integer bounds
* which encompass the specified {@code x}, {@code y}, {@code width},
* and {@code height}.
* If the parameters specify a {@code Rectangle} that exceeds the
* maximum range of integers, the result will be the best
* representation of the specified {@code Rectangle} intersected
* with the maximum integer bounds.
* @param x the X coordinate of the upper-left corner of
* the specified rectangle
* @param y the Y coordinate of the upper-left corner of
* the specified rectangle
* @param width the width of the specified rectangle
* @param height the new height of the specified rectangle
*/
public void setRect(double x, double y, double width, double height) {
int newx, newy, neww, newh;
if (x > 2.0 * Integer.MAX_VALUE) {
// Too far in positive X direction to represent...
// We cannot even reach the left side of the specified
// rectangle even with both x & width set to MAX_VALUE.
// The intersection with the "maximal integer rectangle"
// is non-existant so we should use a width < 0.
// REMIND: Should we try to determine a more "meaningful"
// adjusted value for neww than just "-1"?
newx = Integer.MAX_VALUE;
neww = -1;
} else {
newx = clip(x, false);
if (width >= 0) width += x-newx;
neww = clip(width, width >= 0);
}
if (y > 2.0 * Integer.MAX_VALUE) {
// Too far in positive Y direction to represent...
newy = Integer.MAX_VALUE;
newh = -1;
} else {
newy = clip(y, false);
if (height >= 0) height += y-newy;
newh = clip(height, height >= 0);
}
reshape(newx, newy, neww, newh);
}
// Return best integer representation for v, clipped to integer
// range and floor-ed or ceiling-ed, depending on the boolean.
private static int clip(double v, boolean doceil) {
if (v <= Integer.MIN_VALUE) {
return Integer.MIN_VALUE;
}
if (v >= Integer.MAX_VALUE) {
return Integer.MAX_VALUE;
}
return (int) (doceil ? Math.ceil(v) : Math.floor(v));
}
/**
* Sets the bounding Rectangle
of this
* Rectangle
to the specified
* x
, y
, width
,
* and height
.
*
* @param x the new X coordinate for the upper-left
* corner of this Rectangle
* @param y the new Y coordinate for the upper-left
* corner of this Rectangle
* @param width the new width for this Rectangle
* @param height the new height for this Rectangle
* @deprecated As of JDK version 1.1,
* replaced by setBounds(int, int, int, int)
.
*/
@Deprecated
public void reshape(int x, int y, int width, int height) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
/**
* Returns the location of this Rectangle
.
*
* This method is included for completeness, to parallel the
* getLocation
method of Component
.
* @return the Point
that is the upper-left corner of
* this Rectangle
.
* @see java.awt.Component#getLocation
* @see #setLocation(Point)
* @see #setLocation(int, int)
* @since 1.1
*/
public Point getLocation() {
return new Point(x, y);
}
/**
* Moves this Rectangle
to the specified location.
*
* This method is included for completeness, to parallel the
* setLocation
method of Component
.
* @param p the Point
specifying the new location
* for this Rectangle
* @see java.awt.Component#setLocation(java.awt.Point)
* @see #getLocation
* @since 1.1
*/
public void setLocation(Point p) {
setLocation(p.x, p.y);
}
/**
* Moves this Rectangle
to the specified location.
*
* This method is included for completeness, to parallel the
* setLocation
method of Component
.
* @param x the X coordinate of the new location
* @param y the Y coordinate of the new location
* @see #getLocation
* @see java.awt.Component#setLocation(int, int)
* @since 1.1
*/
public void setLocation(int x, int y) {
move(x, y);
}
/**
* Moves this Rectangle
to the specified location.
*
* @param x the X coordinate of the new location
* @param y the Y coordinate of the new location
* @deprecated As of JDK version 1.1,
* replaced by setLocation(int, int)
.
*/
@Deprecated
public void move(int x, int y) {
this.x = x;
this.y = y;
}
/**
* Translates this Rectangle
the indicated distance,
* to the right along the X coordinate axis, and
* downward along the Y coordinate axis.
* @param dx the distance to move this Rectangle
* along the X axis
* @param dy the distance to move this Rectangle
* along the Y axis
* @see java.awt.Rectangle#setLocation(int, int)
* @see java.awt.Rectangle#setLocation(java.awt.Point)
*/
public void translate(int dx, int dy) {
int oldv = this.x;
int newv = oldv + dx;
if (dx < 0) {
// moving leftward
if (newv > oldv) {
// negative overflow
// Only adjust width if it was valid (>= 0).
if (width >= 0) {
// The right edge is now conceptually at
// newv+width, but we may move newv to prevent
// overflow. But we want the right edge to
// remain at its new location in spite of the
// clipping. Think of the following adjustment
// conceptually the same as:
// width += newv; newv = MIN_VALUE; width -= newv;
width += newv - Integer.MIN_VALUE;
// width may go negative if the right edge went past
// MIN_VALUE, but it cannot overflow since it cannot
// have moved more than MIN_VALUE and any non-negative
// number + MIN_VALUE does not overflow.
}
newv = Integer.MIN_VALUE;
}
} else {
// moving rightward (or staying still)
if (newv < oldv) {
// positive overflow
if (width >= 0) {
// Conceptually the same as:
// width += newv; newv = MAX_VALUE; width -= newv;
width += newv - Integer.MAX_VALUE;
// With large widths and large displacements
// we may overflow so we need to check it.
if (width < 0) width = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.x = newv;
oldv = this.y;
newv = oldv + dy;
if (dy < 0) {
// moving upward
if (newv > oldv) {
// negative overflow
if (height >= 0) {
height += newv - Integer.MIN_VALUE;
// See above comment about no overflow in this case
}
newv = Integer.MIN_VALUE;
}
} else {
// moving downward (or staying still)
if (newv < oldv) {
// positive overflow
if (height >= 0) {
height += newv - Integer.MAX_VALUE;
if (height < 0) height = Integer.MAX_VALUE;
}
newv = Integer.MAX_VALUE;
}
}
this.y = newv;
}
/**
* Gets the size of this Rectangle
, represented by
* the returned Dimension
.
*
* This method is included for completeness, to parallel the
* getSize
method of Component
.
* @return a Dimension
, representing the size of
* this Rectangle
.
* @see java.awt.Component#getSize
* @see #setSize(Dimension)
* @see #setSize(int, int)
* @since 1.1
*/
public Dimension getSize() {
return new Dimension(width, height);
}
/**
* Sets the size of this Rectangle
to match the
* specified Dimension
.
*
* This method is included for completeness, to parallel the
* setSize
method of Component
.
* @param d the new size for the Dimension
object
* @see java.awt.Component#setSize(java.awt.Dimension)
* @see #getSize
* @since 1.1
*/
public void setSize(Dimension d) {
setSize(d.width, d.height);
}
/**
* Sets the size of this Rectangle
to the specified
* width and height.
*
* This method is included for completeness, to parallel the
* setSize
method of Component
.
* @param width the new width for this Rectangle
* @param height the new height for this Rectangle
* @see java.awt.Component#setSize(int, int)
* @see #getSize
* @since 1.1
*/
public void setSize(int width, int height) {
resize(width, height);
}
/**
* Sets the size of this Rectangle
to the specified
* width and height.
*
* @param width the new width for this Rectangle
* @param height the new height for this Rectangle
* @deprecated As of JDK version 1.1,
* replaced by setSize(int, int)
.
*/
@Deprecated
public void resize(int width, int height) {
this.width = width;
this.height = height;
}
/**
* Checks whether or not this Rectangle
contains the
* specified Point
.
* @param p the Point
to test
* @return true
if the specified Point
* is inside this Rectangle
;
* false
otherwise.
* @since 1.1
*/
public boolean contains(Point p) {
return contains(p.x, p.y);
}
/**
* Checks whether or not this Rectangle
contains the
* point at the specified location {@code (x,y)}.
*
* @param x the specified X coordinate
* @param y the specified Y coordinate
* @return true
if the point
* {@code (x,y)} is inside this
* Rectangle
;
* false
otherwise.
* @since 1.1
*/
public boolean contains(int x, int y) {
return inside(x, y);
}
/**
* Checks whether or not this Rectangle
entirely contains
* the specified Rectangle
.
*
* @param r the specified Rectangle
* @return true
if the Rectangle
* is contained entirely inside this Rectangle
;
* false
otherwise
* @since 1.2
*/
public boolean contains(Rectangle r) {
return contains(r.x, r.y, r.width, r.height);
}
/**
* Checks whether this Rectangle
entirely contains
* the Rectangle
* at the specified location {@code (X,Y)} with the
* specified dimensions {@code (W,H)}.
* @param X the specified X coordinate
* @param Y the specified Y coordinate
* @param W the width of the Rectangle
* @param H the height of the Rectangle
* @return true
if the Rectangle
specified by
* {@code (X, Y, W, H)}
* is entirely enclosed inside this Rectangle
;
* false
otherwise.
* @since 1.1
*/
public boolean contains(int X, int Y, int W, int H) {
int w = this.width;
int h = this.height;
if ((w | h | W | H) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if any dimension is zero, tests below must return false...
int x = this.x;
int y = this.y;
if (X < x || Y < y) {
return false;
}
w += x;
W += X;
if (W <= X) {
// X+W overflowed or W was zero, return false if...
// either original w or W was zero or
// x+w did not overflow or
// the overflowed x+w is smaller than the overflowed X+W
if (w >= x || W > w) return false;
} else {
// X+W did not overflow and W was not zero, return false if...
// original w was zero or
// x+w did not overflow and x+w is smaller than X+W
if (w >= x && W > w) return false;
}
h += y;
H += Y;
if (H <= Y) {
if (h >= y || H > h) return false;
} else {
if (h >= y && H > h) return false;
}
return true;
}
/**
* Checks whether or not this Rectangle
contains the
* point at the specified location {@code (X,Y)}.
*
* @param X the specified X coordinate
* @param Y the specified Y coordinate
* @return true
if the point
* {@code (X,Y)} is inside this
* Rectangle
;
* false
otherwise.
* @deprecated As of JDK version 1.1,
* replaced by contains(int, int)
.
*/
@Deprecated
public boolean inside(int X, int Y) {
int w = this.width;
int h = this.height;
if ((w | h) < 0) {
// At least one of the dimensions is negative...
return false;
}
// Note: if either dimension is zero, tests below must return false...
int x = this.x;
int y = this.y;
if (X < x || Y < y) {
return false;
}
w += x;
h += y;
// overflow || intersect
return ((w < x || w > X) &&
(h < y || h > Y));
}
/**
* Determines whether or not this Rectangle
and the specified
* Rectangle
intersect. Two rectangles intersect if
* their intersection is nonempty.
*
* @param r the specified Rectangle
* @return true
if the specified Rectangle
* and this Rectangle
intersect;
* false
otherwise.
*/
public boolean intersects(Rectangle r) {
int tw = this.width;
int th = this.height;
int rw = r.width;
int rh = r.height;
if (rw <= 0 || rh <= 0 || tw <= 0 || th <= 0) {
return false;
}
int tx = this.x;
int ty = this.y;
int rx = r.x;
int ry = r.y;
rw += rx;
rh += ry;
tw += tx;
th += ty;
// overflow || intersect
return ((rw < rx || rw > tx) &&
(rh < ry || rh > ty) &&
(tw < tx || tw > rx) &&
(th < ty || th > ry));
}
/**
* Computes the intersection of this Rectangle
with the
* specified Rectangle
. Returns a new Rectangle
* that represents the intersection of the two rectangles.
* If the two rectangles do not intersect, the result will be
* an empty rectangle.
*
* @param r the specified Rectangle
* @return the largest Rectangle
contained in both the
* specified Rectangle
and in
* this Rectangle
; or if the rectangles
* do not intersect, an empty rectangle.
*/
public Rectangle intersection(Rectangle r) {
int tx1 = this.x;
int ty1 = this.y;
int rx1 = r.x;
int ry1 = r.y;
long tx2 = tx1; tx2 += this.width;
long ty2 = ty1; ty2 += this.height;
long rx2 = rx1; rx2 += r.width;
long ry2 = ry1; ry2 += r.height;
if (tx1 < rx1) tx1 = rx1;
if (ty1 < ry1) ty1 = ry1;
if (tx2 > rx2) tx2 = rx2;
if (ty2 > ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never overflow (they will never be
// larger than the smallest of the two source w,h)
// they might underflow, though...
if (tx2 < Integer.MIN_VALUE) tx2 = Integer.MIN_VALUE;
if (ty2 < Integer.MIN_VALUE) ty2 = Integer.MIN_VALUE;
return new Rectangle(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Computes the union of this Rectangle
with the
* specified Rectangle
. Returns a new
* Rectangle
that
* represents the union of the two rectangles.
*
* If either {@code Rectangle} has any dimension less than zero * the rules for non-existant rectangles * apply. * If only one has a dimension less than zero, then the result * will be a copy of the other {@code Rectangle}. * If both have dimension less than zero, then the result will * have at least one dimension less than zero. *
* If the resulting {@code Rectangle} would have a dimension
* too large to be expressed as an {@code int}, the result
* will have a dimension of {@code Integer.MAX_VALUE} along
* that dimension.
* @param r the specified Rectangle
* @return the smallest Rectangle
containing both
* the specified Rectangle
and this
* Rectangle
.
*/
public Rectangle union(Rectangle r) {
long tx2 = this.width;
long ty2 = this.height;
if ((tx2 | ty2) < 0) {
// This rectangle has negative dimensions...
// If r has non-negative dimensions then it is the answer.
// If r is non-existant (has a negative dimension), then both
// are non-existant and we can return any non-existant rectangle
// as an answer. Thus, returning r meets that criterion.
// Either way, r is our answer.
return new Rectangle(r);
}
long rx2 = r.width;
long ry2 = r.height;
if ((rx2 | ry2) < 0) {
return new Rectangle(this);
}
int tx1 = this.x;
int ty1 = this.y;
tx2 += tx1;
ty2 += ty1;
int rx1 = r.x;
int ry1 = r.y;
rx2 += rx1;
ry2 += ry1;
if (tx1 > rx1) tx1 = rx1;
if (ty1 > ry1) ty1 = ry1;
if (tx2 < rx2) tx2 = rx2;
if (ty2 < ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never underflow since both original rectangles
// were already proven to be non-empty
// they might overflow, though...
if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE;
if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE;
return new Rectangle(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Adds a point, specified by the integer arguments {@code newx,newy}
* to the bounds of this {@code Rectangle}.
*
* If this {@code Rectangle} has any dimension less than zero, * the rules for non-existant * rectangles apply. * In that case, the new bounds of this {@code Rectangle} will * have a location equal to the specified coordinates and * width and height equal to zero. *
* After adding a point, a call to contains
with the
* added point as an argument does not necessarily return
* true
. The contains
method does not
* return true
for points on the right or bottom
* edges of a Rectangle
. Therefore, if the added point
* falls on the right or bottom edge of the enlarged
* Rectangle
, contains
returns
* false
for that point.
* If the specified point must be contained within the new
* {@code Rectangle}, a 1x1 rectangle should be added instead:
*
* r.add(newx, newy, 1, 1); ** @param newx the X coordinate of the new point * @param newy the Y coordinate of the new point */ public void add(int newx, int newy) { if ((width | height) < 0) { this.x = newx; this.y = newy; this.width = this.height = 0; return; } int x1 = this.x; int y1 = this.y; long x2 = this.width; long y2 = this.height; x2 += x1; y2 += y1; if (x1 > newx) x1 = newx; if (y1 > newy) y1 = newy; if (x2 < newx) x2 = newx; if (y2 < newy) y2 = newy; x2 -= x1; y2 -= y1; if (x2 > Integer.MAX_VALUE) x2 = Integer.MAX_VALUE; if (y2 > Integer.MAX_VALUE) y2 = Integer.MAX_VALUE; reshape(x1, y1, (int) x2, (int) y2); } /** * Adds the specified {@code Point} to the bounds of this * {@code Rectangle}. *
* If this {@code Rectangle} has any dimension less than zero, * the rules for non-existant * rectangles apply. * In that case, the new bounds of this {@code Rectangle} will * have a location equal to the coordinates of the specified * {@code Point} and width and height equal to zero. *
* After adding a Point
, a call to contains
* with the added Point
as an argument does not
* necessarily return true
. The contains
* method does not return true
for points on the right
* or bottom edges of a Rectangle
. Therefore if the added
* Point
falls on the right or bottom edge of the
* enlarged Rectangle
, contains
returns
* false
for that Point
.
* If the specified point must be contained within the new
* {@code Rectangle}, a 1x1 rectangle should be added instead:
*
* r.add(pt.x, pt.y, 1, 1); ** @param pt the new
Point
to add to this
* Rectangle
*/
public void add(Point pt) {
add(pt.x, pt.y);
}
/**
* Adds a Rectangle
to this Rectangle
.
* The resulting Rectangle
is the union of the two
* rectangles.
* * If either {@code Rectangle} has any dimension less than 0, the * result will have the dimensions of the other {@code Rectangle}. * If both {@code Rectangle}s have at least one dimension less * than 0, the result will have at least one dimension less than 0. *
* If either {@code Rectangle} has one or both dimensions equal * to 0, the result along those axes with 0 dimensions will be * equivalent to the results obtained by adding the corresponding * origin coordinate to the result rectangle along that axis, * similar to the operation of the {@link #add(Point)} method, * but contribute no further dimension beyond that. *
* If the resulting {@code Rectangle} would have a dimension
* too large to be expressed as an {@code int}, the result
* will have a dimension of {@code Integer.MAX_VALUE} along
* that dimension.
* @param r the specified Rectangle
*/
public void add(Rectangle r) {
long tx2 = this.width;
long ty2 = this.height;
if ((tx2 | ty2) < 0) {
reshape(r.x, r.y, r.width, r.height);
}
long rx2 = r.width;
long ry2 = r.height;
if ((rx2 | ry2) < 0) {
return;
}
int tx1 = this.x;
int ty1 = this.y;
tx2 += tx1;
ty2 += ty1;
int rx1 = r.x;
int ry1 = r.y;
rx2 += rx1;
ry2 += ry1;
if (tx1 > rx1) tx1 = rx1;
if (ty1 > ry1) ty1 = ry1;
if (tx2 < rx2) tx2 = rx2;
if (ty2 < ry2) ty2 = ry2;
tx2 -= tx1;
ty2 -= ty1;
// tx2,ty2 will never underflow since both original
// rectangles were non-empty
// they might overflow, though...
if (tx2 > Integer.MAX_VALUE) tx2 = Integer.MAX_VALUE;
if (ty2 > Integer.MAX_VALUE) ty2 = Integer.MAX_VALUE;
reshape(tx1, ty1, (int) tx2, (int) ty2);
}
/**
* Resizes the Rectangle
both horizontally and vertically.
*
* This method modifies the Rectangle
so that it is
* h
units larger on both the left and right side,
* and v
units larger at both the top and bottom.
*
* The new Rectangle
has {@code (x - h, y - v)}
* as its upper-left corner,
* width of {@code (width + 2h)},
* and a height of {@code (height + 2v)}.
*
* If negative values are supplied for h
and
* v
, the size of the Rectangle
* decreases accordingly.
* The {@code grow} method will check for integer overflow
* and underflow, but does not check whether the resulting
* values of {@code width} and {@code height} grow
* from negative to non-negative or shrink from non-negative
* to negative.
* @param h the horizontal expansion
* @param v the vertical expansion
*/
public void grow(int h, int v) {
long x0 = this.x;
long y0 = this.y;
long x1 = this.width;
long y1 = this.height;
x1 += x0;
y1 += y0;
x0 -= h;
y0 -= v;
x1 += h;
y1 += v;
if (x1 < x0) {
// Non-existant in X direction
// Final width must remain negative so subtract x0 before
// it is clipped so that we avoid the risk that the clipping
// of x0 will reverse the ordering of x0 and x1.
x1 -= x0;
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
} else { // (x1 >= x0)
// Clip x0 before we subtract it from x1 in case the clipping
// affects the representable area of the rectangle.
if (x0 < Integer.MIN_VALUE) x0 = Integer.MIN_VALUE;
else if (x0 > Integer.MAX_VALUE) x0 = Integer.MAX_VALUE;
x1 -= x0;
// The only way x1 can be negative now is if we clipped
// x0 against MIN and x1 is less than MIN - in which case
// we want to leave the width negative since the result
// did not intersect the representable area.
if (x1 < Integer.MIN_VALUE) x1 = Integer.MIN_VALUE;
else if (x1 > Integer.MAX_VALUE) x1 = Integer.MAX_VALUE;
}
if (y1 < y0) {
// Non-existant in Y direction
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
} else { // (y1 >= y0)
if (y0 < Integer.MIN_VALUE) y0 = Integer.MIN_VALUE;
else if (y0 > Integer.MAX_VALUE) y0 = Integer.MAX_VALUE;
y1 -= y0;
if (y1 < Integer.MIN_VALUE) y1 = Integer.MIN_VALUE;
else if (y1 > Integer.MAX_VALUE) y1 = Integer.MAX_VALUE;
}
reshape((int) x0, (int) y0, (int) x1, (int) y1);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public boolean isEmpty() {
return (width <= 0) || (height <= 0);
}
/**
* {@inheritDoc}
* @since 1.2
*/
public int outcode(double x, double y) {
/*
* Note on casts to double below. If the arithmetic of
* x+w or y+h is done in int, then we may get integer
* overflow. By converting to double before the addition
* we force the addition to be carried out in double to
* avoid overflow in the comparison.
*
* See bug 4320890 for problems that this can cause.
*/
int out = 0;
if (this.width <= 0) {
out |= OUT_LEFT | OUT_RIGHT;
} else if (x < this.x) {
out |= OUT_LEFT;
} else if (x > this.x + (double) this.width) {
out |= OUT_RIGHT;
}
if (this.height <= 0) {
out |= OUT_TOP | OUT_BOTTOM;
} else if (y < this.y) {
out |= OUT_TOP;
} else if (y > this.y + (double) this.height) {
out |= OUT_BOTTOM;
}
return out;
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D createIntersection(Rectangle2D r) {
if (r instanceof Rectangle) {
return intersection((Rectangle) r);
}
Rectangle2D dest = new Rectangle2D.Double();
Rectangle2D.intersect(this, r, dest);
return dest;
}
/**
* {@inheritDoc}
* @since 1.2
*/
public Rectangle2D createUnion(Rectangle2D r) {
if (r instanceof Rectangle) {
return union((Rectangle) r);
}
Rectangle2D dest = new Rectangle2D.Double();
Rectangle2D.union(this, r, dest);
return dest;
}
/**
* Checks whether two rectangles are equal.
*
* The result is true
if and only if the argument is not
* null
and is a Rectangle
object that has the
* same upper-left corner, width, and height as
* this Rectangle
.
* @param obj the Object
to compare with
* this Rectangle
* @return true
if the objects are equal;
* false
otherwise.
*/
public boolean equals(Object obj) {
if (obj instanceof Rectangle) {
Rectangle r = (Rectangle)obj;
return ((x == r.x) &&
(y == r.y) &&
(width == r.width) &&
(height == r.height));
}
return super.equals(obj);
}
/**
* Returns a String
representing this
* Rectangle
and its values.
* @return a String
representing this
* Rectangle
object's coordinate and size values.
*/
public String toString() {
return getClass().getName() + "[x=" + x + ",y=" + y + ",width=" + width + ",height=" + height + "]";
}
}