/* * Copyright (c) 1997, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.java.swing.plaf.windows; import java.awt.*; import java.awt.event.*; import java.awt.image.*; import java.lang.ref.*; import java.util.*; import javax.swing.plaf.basic.*; import javax.swing.*; import javax.swing.plaf.ComponentUI; import static com.sun.java.swing.plaf.windows.TMSchema.*; import static com.sun.java.swing.plaf.windows.XPStyle.Skin; /** * Windows rendition of the component. *
* Warning: * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is appropriate * for short term storage or RMI between applications running the same * version of Swing. A future release of Swing will provide support for * long term persistence. */ public class WindowsScrollBarUI extends BasicScrollBarUI { private Grid thumbGrid; private Grid highlightGrid; /** * Creates a UI for a JScrollBar. * * @param c the text field * @return the UI */ public static ComponentUI createUI(JComponent c) { return new WindowsScrollBarUI(); } protected void installDefaults() { super.installDefaults(); if (XPStyle.getXP() != null) { scrollbar.setBorder(null); } } public void uninstallUI(JComponent c) { super.uninstallUI(c); thumbGrid = highlightGrid = null; } protected void configureScrollBarColors() { super.configureScrollBarColors(); Color color = UIManager.getColor("ScrollBar.trackForeground"); if (color != null && trackColor != null) { thumbGrid = Grid.getGrid(color, trackColor); } color = UIManager.getColor("ScrollBar.trackHighlightForeground"); if (color != null && trackHighlightColor != null) { highlightGrid = Grid.getGrid(color, trackHighlightColor); } } protected JButton createDecreaseButton(int orientation) { return new WindowsArrowButton(orientation, UIManager.getColor("ScrollBar.thumb"), UIManager.getColor("ScrollBar.thumbShadow"), UIManager.getColor("ScrollBar.thumbDarkShadow"), UIManager.getColor("ScrollBar.thumbHighlight")); } protected JButton createIncreaseButton(int orientation) { return new WindowsArrowButton(orientation, UIManager.getColor("ScrollBar.thumb"), UIManager.getColor("ScrollBar.thumbShadow"), UIManager.getColor("ScrollBar.thumbDarkShadow"), UIManager.getColor("ScrollBar.thumbHighlight")); } /** * {@inheritDoc} * @since 1.6 */ @Override protected ArrowButtonListener createArrowButtonListener(){ // we need to repaint the entire scrollbar because state change for each // button causes a state change for the thumb and other button on Vista if(XPStyle.isVista()) { return new ArrowButtonListener() { public void mouseEntered(MouseEvent evt) { repaint(); super.mouseEntered(evt); } public void mouseExited(MouseEvent evt) { repaint(); super.mouseExited(evt); } private void repaint() { scrollbar.repaint(); } }; } else { return super.createArrowButtonListener(); } } protected void paintTrack(Graphics g, JComponent c, Rectangle trackBounds){ boolean v = (scrollbar.getOrientation() == JScrollBar.VERTICAL); XPStyle xp = XPStyle.getXP(); if (xp != null) { JScrollBar sb = (JScrollBar)c; State state = State.NORMAL; // Pending: Implement rollover (hot) and pressed if (!sb.isEnabled()) { state = State.DISABLED; } Part part = v ? Part.SBP_LOWERTRACKVERT : Part.SBP_LOWERTRACKHORZ; xp.getSkin(sb, part).paintSkin(g, trackBounds, state); } else if (thumbGrid == null) { super.paintTrack(g, c, trackBounds); } else { thumbGrid.paint(g, trackBounds.x, trackBounds.y, trackBounds.width, trackBounds.height); if (trackHighlight == DECREASE_HIGHLIGHT) { paintDecreaseHighlight(g); } else if (trackHighlight == INCREASE_HIGHLIGHT) { paintIncreaseHighlight(g); } } } protected void paintThumb(Graphics g, JComponent c, Rectangle thumbBounds) { boolean v = (scrollbar.getOrientation() == JScrollBar.VERTICAL); XPStyle xp = XPStyle.getXP(); if (xp != null) { JScrollBar sb = (JScrollBar)c; State state = State.NORMAL; if (!sb.isEnabled()) { state = State.DISABLED; } else if (isDragging) { state = State.PRESSED; } else if (isThumbRollover()) { state = State.HOT; } else if (XPStyle.isVista()) { if ((incrButton != null && incrButton.getModel().isRollover()) || (decrButton != null && decrButton.getModel().isRollover())) { state = State.HOVER; } } // Paint thumb Part thumbPart = v ? Part.SBP_THUMBBTNVERT : Part.SBP_THUMBBTNHORZ; xp.getSkin(sb, thumbPart).paintSkin(g, thumbBounds, state); // Paint gripper Part gripperPart = v ? Part.SBP_GRIPPERVERT : Part.SBP_GRIPPERHORZ; Skin skin = xp.getSkin(sb, gripperPart); Insets gripperInsets = xp.getMargin(c, thumbPart, null, Prop.CONTENTMARGINS); if (gripperInsets == null || (v && (thumbBounds.height - gripperInsets.top - gripperInsets.bottom >= skin.getHeight())) || (!v && (thumbBounds.width - gripperInsets.left - gripperInsets.right >= skin.getWidth()))) { skin.paintSkin(g, thumbBounds.x + (thumbBounds.width - skin.getWidth()) / 2, thumbBounds.y + (thumbBounds.height - skin.getHeight()) / 2, skin.getWidth(), skin.getHeight(), state); } } else { super.paintThumb(g, c, thumbBounds); } } protected void paintDecreaseHighlight(Graphics g) { if (highlightGrid == null) { super.paintDecreaseHighlight(g); } else { Insets insets = scrollbar.getInsets(); Rectangle thumbR = getThumbBounds(); int x, y, w, h; if (scrollbar.getOrientation() == JScrollBar.VERTICAL) { x = insets.left; y = decrButton.getY() + decrButton.getHeight(); w = scrollbar.getWidth() - (insets.left + insets.right); h = thumbR.y - y; } else { x = decrButton.getX() + decrButton.getHeight(); y = insets.top; w = thumbR.x - x; h = scrollbar.getHeight() - (insets.top + insets.bottom); } highlightGrid.paint(g, x, y, w, h); } } protected void paintIncreaseHighlight(Graphics g) { if (highlightGrid == null) { super.paintDecreaseHighlight(g); } else { Insets insets = scrollbar.getInsets(); Rectangle thumbR = getThumbBounds(); int x, y, w, h; if (scrollbar.getOrientation() == JScrollBar.VERTICAL) { x = insets.left; y = thumbR.y + thumbR.height; w = scrollbar.getWidth() - (insets.left + insets.right); h = incrButton.getY() - y; } else { x = thumbR.x + thumbR.width; y = insets.top; w = incrButton.getX() - x; h = scrollbar.getHeight() - (insets.top + insets.bottom); } highlightGrid.paint(g, x, y, w, h); } } /** * {@inheritDoc} * @since 1.6 */ @Override protected void setThumbRollover(boolean active) { boolean old = isThumbRollover(); super.setThumbRollover(active); // we need to repaint the entire scrollbar because state change for thumb // causes state change for incr and decr buttons on Vista if(XPStyle.isVista() && active != old) { scrollbar.repaint(); } } /** * WindowsArrowButton is used for the buttons to position the * document up/down. It differs from BasicArrowButton in that the * preferred size is always a square. */ private class WindowsArrowButton extends BasicArrowButton { public WindowsArrowButton(int direction, Color background, Color shadow, Color darkShadow, Color highlight) { super(direction, background, shadow, darkShadow, highlight); } public WindowsArrowButton(int direction) { super(direction); } public void paint(Graphics g) { XPStyle xp = XPStyle.getXP(); if (xp != null) { ButtonModel model = getModel(); Skin skin = xp.getSkin(this, Part.SBP_ARROWBTN); State state = null; boolean jointRollover = XPStyle.isVista() && (isThumbRollover() || (this == incrButton && decrButton.getModel().isRollover()) || (this == decrButton && incrButton.getModel().isRollover())); // normal, rollover, pressed, disabled if (model.isArmed() && model.isPressed()) { switch (direction) { case NORTH: state = State.UPPRESSED; break; case SOUTH: state = State.DOWNPRESSED; break; case WEST: state = State.LEFTPRESSED; break; case EAST: state = State.RIGHTPRESSED; break; } } else if (!model.isEnabled()) { switch (direction) { case NORTH: state = State.UPDISABLED; break; case SOUTH: state = State.DOWNDISABLED; break; case WEST: state = State.LEFTDISABLED; break; case EAST: state = State.RIGHTDISABLED; break; } } else if (model.isRollover() || model.isPressed()) { switch (direction) { case NORTH: state = State.UPHOT; break; case SOUTH: state = State.DOWNHOT; break; case WEST: state = State.LEFTHOT; break; case EAST: state = State.RIGHTHOT; break; } } else if (jointRollover) { switch (direction) { case NORTH: state = State.UPHOVER; break; case SOUTH: state = State.DOWNHOVER; break; case WEST: state = State.LEFTHOVER; break; case EAST: state = State.RIGHTHOVER; break; } } else { switch (direction) { case NORTH: state = State.UPNORMAL; break; case SOUTH: state = State.DOWNNORMAL; break; case WEST: state = State.LEFTNORMAL; break; case EAST: state = State.RIGHTNORMAL; break; } } skin.paintSkin(g, 0, 0, getWidth(), getHeight(), state); } else { super.paint(g); } } public Dimension getPreferredSize() { int size = 16; if (scrollbar != null) { switch (scrollbar.getOrientation()) { case JScrollBar.VERTICAL: size = scrollbar.getWidth(); break; case JScrollBar.HORIZONTAL: size = scrollbar.getHeight(); break; } size = Math.max(size, 5); } return new Dimension(size, size); } } /** * This should be pulled out into its own class if more classes need to * use it. *
* Grid is used to draw the track for windows scrollbars. Grids
* are cached in a HashMap, with the key being the rgb components
* of the foreground/background colors. Further the Grid is held through
* a WeakRef so that it can be freed when no longer needed. As the
* Grid is rather expensive to draw, it is drawn in a BufferedImage.
*/
private static class Grid {
private static final int BUFFER_SIZE = 64;
private static HashMapg
.
*/
private void paintGrid(Graphics g, Color fg, Color bg) {
Rectangle clipRect = g.getClipBounds();
g.setColor(bg);
g.fillRect(clipRect.x, clipRect.y, clipRect.width,
clipRect.height);
g.setColor(fg);
g.translate(clipRect.x, clipRect.y);
int width = clipRect.width;
int height = clipRect.height;
int xCounter = clipRect.x % 2;
for (int end = width - height; xCounter < end; xCounter += 2) {
g.drawLine(xCounter, 0, xCounter + height, height);
}
for (int end = width; xCounter < end; xCounter += 2) {
g.drawLine(xCounter, 0, width, width - xCounter);
}
int yCounter = ((clipRect.x % 2) == 0) ? 2 : 1;
for (int end = height - width; yCounter < end; yCounter += 2) {
g.drawLine(0, yCounter, width, yCounter + width);
}
for (int end = height; yCounter < end; yCounter += 2) {
g.drawLine(0, yCounter, height - yCounter, height);
}
g.translate(-clipRect.x, -clipRect.y);
}
}
}