Lines Matching refs:messages
2 * Console creates a visualization for messages logged through calls to a YUI
6 * log statements in your code will cause those messages to also appear in the
121 * Reference to the Node instance that will house the console messages.
175 * Clear the console of messages and flush the buffer of pending messages.
228 * Outputs buffered messages to the console UI. This is typically called
230 * print loop). The number of buffered messages output to the Console is
232 * all buffered messages are rendered.
239 var messages = this.buffer,
247 if (messages.length > consoleLimit) {
248 messages.splice(0, messages.length - consoleLimit);
251 limit = Math.min(messages.length, (limit || messages.length));
258 for (i = 0; i < limit && messages.length; ++i) {
259 entries[i] = this._createEntryHTML(messages.shift());
262 if (!messages.length) {
421 * Create the DOM structure for the console body—where messages are
454 * Determine if incoming log messages are within the configured logLevel
528 * Sets an interval for buffered messages to be output to the console.
660 * Clears the timeout for printing buffered messages.
961 * Responds to log events by normalizing qualifying messages and passing
1030 * incoming messages to generate Console entries.
1040 * incoming messages of logLevel "warn" or "error"
1051 * incoming messages of logLevel "error" to generate
1153 * (where the messages are inserted) when it is rendered. The template
1225 * Name of the custom event that will communicate log messages.
1274 * Boolean to pause the outputting of new messages to the console.
1275 * When paused, messages will accumulate in the buffer.
1374 * time. This is used to keep acquired messages from exploding the
1426 * time between log messages.