Lines Matching refs:messages
4 * Console creates a visualization for messages logged through calls to a YUI
8 * log statements in your code will cause those messages to also appear in the
123 * Reference to the Node instance that will house the console messages.
177 * Clear the console of messages and flush the buffer of pending messages.
230 * Outputs buffered messages to the console UI. This is typically called
232 * print loop). The number of buffered messages output to the Console is
234 * all buffered messages are rendered.
241 var messages = this.buffer,
249 if (messages.length > consoleLimit) {
250 messages.splice(0, messages.length - consoleLimit);
253 limit = Math.min(messages.length, (limit || messages.length));
260 for (i = 0; i < limit && messages.length; ++i) {
261 entries[i] = this._createEntryHTML(messages.shift());
264 if (!messages.length) {
423 * Create the DOM structure for the console body—where messages are
456 * Determine if incoming log messages are within the configured logLevel
530 * Sets an interval for buffered messages to be output to the console.
662 * Clears the timeout for printing buffered messages.
963 * Responds to log events by normalizing qualifying messages and passing
1032 * incoming messages to generate Console entries.
1042 * incoming messages of logLevel "warn" or "error"
1053 * incoming messages of logLevel "error" to generate
1155 * (where the messages are inserted) when it is rendered. The template
1227 * Name of the custom event that will communicate log messages.
1276 * Boolean to pause the outputting of new messages to the console.
1277 * When paused, messages will accumulate in the buffer.
1376 * time. This is used to keep acquired messages from exploding the
1428 * time between log messages.