Lines Matching refs:fSuspended
82 bool volatile fSuspended;
189 if ( !ASMAtomicUoReadBool(&pTimer->fSuspended)
195 ASMAtomicWriteBool(&pTimer->fSuspended, true);
233 if ( !ASMAtomicUoReadBool(&pTimer->fSuspended)
240 ASMAtomicWriteBool(&pTimer->fSuspended, true);
280 if ( !ASMAtomicUoReadBool(&pTimer->fSuspended)
305 * Single shot timers gets complicated wrt to fSuspended maintance.
320 ASMAtomicWriteBool(&pTimer->fSuspended, true);
341 if (!ASMAtomicUoReadBool(&pTimer->fSuspended))
372 ASMAtomicWriteBool(&pTimer->fSuspended, false);
395 ASMAtomicWriteBool(&pTimer->fSuspended, true);
412 if (ASMAtomicUoReadBool(&pTimer->fSuspended))
451 if (!ASMAtomicUoReadBool(&pTimer->fSuspended))
499 pTimer->fSuspended = true;