Lines Matching refs:uB
256 uint32_t uB = pCtx->AltPrivate.auH[1];
286 SHA1_BODY(a_iFirst + 0, a_uK, a_fnFt, uA, uB, uC, uD, uE); \
287 SHA1_BODY(a_iFirst + 1, a_uK, a_fnFt, uE, uA, uB, uC, uD); \
288 SHA1_BODY(a_iFirst + 2, a_uK, a_fnFt, uD, uE, uA, uB, uC); \
289 SHA1_BODY(a_iFirst + 3, a_uK, a_fnFt, uC, uD, uE, uA, uB); \
290 SHA1_BODY(a_iFirst + 4, a_uK, a_fnFt, uB, uC, uD, uE, uA); \
318 uC = ASMRotateLeftU32(uB, 30); \
319 uB = uA; \
322 TWENTY_ITERATIONS(20, UINT32_C(0x5a827999), rtSha1Ch(uB, uC, uD));
323 TWENTY_ITERATIONS(40, UINT32_C(0x6ed9eba1), rtSha1Parity(uB, uC, uD));
324 TWENTY_ITERATIONS(60, UINT32_C(0x8f1bbcdc), rtSha1Maj(uB, uC, uD));
325 TWENTY_ITERATIONS(80, UINT32_C(0xca62c1d6), rtSha1Parity(uB, uC, uD));
335 uTemp += (uB & uC) | (~uB & uD);
340 uTemp += uB ^ uC ^ uD;
345 uTemp += (uB & uC) | (uB & uD) | (uC & uD);
350 uTemp += uB ^ uC ^ uD;
356 uC = ASMRotateLeftU32(uB, 30);
357 uB = uA;
363 pCtx->AltPrivate.auH[1] += uB;