Lines Matching refs:usSrc

247     const GLushort *usSrc = (GLushort *) src;
270 tmpRow[i] = (GLfloat) usSrc[i];
308 tmpRow[i] = (GLfloat) USHORT_TO_FLOAT(usSrc[i]);
362 tmpRow[dst] = (GLfloat) USHORT_TO_FLOAT(usSrc[i]);
415 = (GLfloat) USHORT_TO_FLOAT(usSrc[i]);
469 = (GLfloat) USHORT_TO_FLOAT(usSrc[i]);
526 = (GLfloat) USHORT_TO_FLOAT(usSrc[i*2+0]);
527 tmpRow[i*4+3] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*2+1]);
609 tmpRow[i*4+0] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*3+r]);
610 tmpRow[i*4+1] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*3+1]);
611 tmpRow[i*4+2] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*3+b]);
666 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] >> 11) & 0x1f) / 31.0f;
667 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 5) & 0x3f) / 63.0f;
668 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] ) & 0x1f) / 31.0f;
674 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] ) & 0x1f) / 31.0f;
675 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 5) & 0x3f) / 63.0f;
676 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] >> 11) & 0x1f) / 31.0f;
734 tmpRow[i*4+0] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*4+r]);
735 tmpRow[i*4+1] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*4+1]);
736 tmpRow[i*4+2] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*4+b]);
737 tmpRow[i*4+3] = (GLfloat) USHORT_TO_FLOAT(usSrc[i*4+3]);
775 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] >> 11) ) / 31.0f;
776 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 6) & 0x1f) / 31.0f;
777 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] >> 1) & 0x1f) / 31.0f;
778 tmpRow[i*4+3] = (GLfloat) ((usSrc[i] ) & 0x01);
783 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] ) & 0x1f) / 31.0f;
784 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 5) & 0x1f) / 31.0f;
785 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] >> 10) & 0x1f) / 31.0f;
786 tmpRow[i*4+3] = (GLfloat) ((usSrc[i] >> 15) );
791 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] >> 12) & 0xf) / 15.0f;
792 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 8) & 0xf) / 15.0f;
793 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] >> 4) & 0xf) / 15.0f;
794 tmpRow[i*4+3] = (GLfloat) ((usSrc[i] ) & 0xf) / 15.0f;
799 tmpRow[i*4+r] = (GLfloat) ((usSrc[i] ) & 0xf) / 15.0f;
800 tmpRow[i*4+1] = (GLfloat) ((usSrc[i] >> 4) & 0xf) / 15.0f;
801 tmpRow[i*4+b] = (GLfloat) ((usSrc[i] >> 8) & 0xf) / 15.0f;
802 tmpRow[i*4+3] = (GLfloat) ((usSrc[i] >> 12) & 0xf) / 15.0f;