Lines Matching refs:uiSrc

249     const GLuint *uiSrc = (GLuint *) src;
278 tmpRow[i] = (GLfloat) uiSrc[i];
370 tmpRow[dst] = (GLfloat) UINT_TO_FLOAT(uiSrc[i]);
429 = (GLfloat) UINT_TO_FLOAT(uiSrc[i]);
479 = UINT_TO_FLOAT(uiSrc[i]);
540 = (GLfloat) UINT_TO_FLOAT(uiSrc[i*2+0]);
541 tmpRow[i*4+3] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*2+1]);
625 tmpRow[i*4+0] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*3+r]);
626 tmpRow[i*4+1] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*3+1]);
627 tmpRow[i*4+2] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*3+b]);
750 tmpRow[i*4+0] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*4+r]);
751 tmpRow[i*4+1] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*4+1]);
752 tmpRow[i*4+2] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*4+b]);
753 tmpRow[i*4+3] = (GLfloat) UINT_TO_FLOAT(uiSrc[i*4+3]);
807 tmpRow[i*4+r] = (GLfloat) ((uiSrc[i] >> 24) & 0xff) / 255.0f;
808 tmpRow[i*4+1] = (GLfloat) ((uiSrc[i] >> 16) & 0xff) / 255.0f;
809 tmpRow[i*4+b] = (GLfloat) ((uiSrc[i] >> 8) & 0xff) / 255.0f;
810 tmpRow[i*4+3] = (GLfloat) ((uiSrc[i] ) & 0xff) / 255.0f;
815 tmpRow[i*4+r] = (GLfloat) ((uiSrc[i] ) & 0xff) / 255.0f;
816 tmpRow[i*4+1] = (GLfloat) ((uiSrc[i] >> 8) & 0xff) / 255.0f;
817 tmpRow[i*4+b] = (GLfloat) ((uiSrc[i] >> 16) & 0xff) / 255.0f;
818 tmpRow[i*4+3] = (GLfloat) ((uiSrc[i] >> 24) & 0xff) / 255.0f;
823 tmpRow[i*4+r] = (GLfloat) ((uiSrc[i] >> 22) & 0x3ff) / 1023.0f;
824 tmpRow[i*4+1] = (GLfloat) ((uiSrc[i] >> 12) & 0x3ff) / 1023.0f;
825 tmpRow[i*4+b] = (GLfloat) ((uiSrc[i] >> 2) & 0x3ff) / 1023.0f;
826 tmpRow[i*4+3] = (GLfloat) ((uiSrc[i] ) & 0x003) / 3.0f;
831 tmpRow[i*4+r] = (GLfloat) ((uiSrc[i] ) & 0x3ff) / 1023.0f;
832 tmpRow[i*4+1] = (GLfloat) ((uiSrc[i] >> 10) & 0x3ff) / 1023.0f;
833 tmpRow[i*4+b] = (GLfloat) ((uiSrc[i] >> 20) & 0x3ff) / 1023.0f;
834 tmpRow[i*4+3] = (GLfloat) ((uiSrc[i] >> 30) & 0x003) / 3.0f;