Lines Matching refs:m00

40 								 &m->m00, &m->m01, &m->m02, &m->m03,
57 m->m00 = v[0];
79 m->m00 = (float) v[0];
103 printf(" %f %f %f %f\n", m->m00, m->m10, m->m20, m->m30);
113 values[0] = m->m00;
175 t.m00 = a->m00 * b->m00 + a->m10 * b->m01 + a->m20 * b->m02 + a->m30 * b->m03;
176 t.m01 = a->m01 * b->m00 + a->m11 * b->m01 + a->m21 * b->m02 + a->m31 * b->m03;
177 t.m02 = a->m02 * b->m00 + a->m12 * b->m01 + a->m22 * b->m02 + a->m32 * b->m03;
178 t.m03 = a->m03 * b->m00 + a->m13 * b->m01 + a->m23 * b->m02 + a->m33 * b->m03;
179 t.m10 = a->m00 * b->m10 + a->m10 * b->m11 + a->m20 * b->m12 + a->m30 * b->m13;
183 t.m20 = a->m00 * b->m20 + a->m10 * b->m21 + a->m20 * b->m22 + a->m30 * b->m23;
187 t.m30 = a->m00 * b->m30 + a->m10 * b->m31 + a->m20 * b->m32 + a->m30 * b->m33;
203 p->x = m->m00*x + m->m10*y + m->m20*z + m->m30*w;
218 p->x = (double) (m->m00*x + m->m10*y + m->m20*z + m->m30*w);
231 const float m00 = mat->m00;
273 const float inv_det = 1.0f / ( m00 * cof00 + m01 * cof01 +
283 m02, m03, m00 );
287 m03, m00, m01 );
291 m00, m01, m02 );
300 m02, m03, m00,
304 m03, m00, m01,
308 m00, m01, m02,
316 const float cof31 = det3x3( m02, m03, m00,
320 const float cof32 = -det3x3( m03, m00, m01,
324 const float cof33 = det3x3( m00, m01, m02,
332 inv->m00 = cof00 * inv_det; inv->m10 = cof01 * inv_det;
350 c.m00 = m->m00; c.m10 = m->m01; c.m20 = m->m02; c.m30 = m->m03;
364 m->m30 = m->m00 * x + m->m10 * y + m->m20 * z + m->m30;
404 rot.m00 = x * x_one_minus_c + c;
430 m->m00 *= x;
456 f.m00 = (2.0f * zNear) / (right - left);
488 ortho.m00 = 2.0f / (right - left);