Lines Matching defs:pBuff

539 DECLINLINE(GLfloat*) crBltVtRectTFNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
547 pBuff[0] = ((float)pRect->xLeft)/((float)normalX);
548 pBuff[1] = ((float)(height ? height - pRect->yTop : pRect->yTop))/((float)normalY);
551 pBuff[2] = pBuff[0];
552 pBuff[3] = ((float)(height ? height - pRect->yBottom : pRect->yBottom))/((float)normalY);
555 pBuff[4] = ((float)pRect->xRight)/((float)normalX);
556 pBuff[5] = pBuff[3];
559 pBuff[6] = pBuff[4];
560 pBuff[7] = pBuff[1];
561 return &pBuff[8];
564 DECLINLINE(GLfloat*) crBltVtRectsTFNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
568 pBuff = crBltVtRectTFNormalized(&paRects[i], normalX, normalY, pBuff, height);
570 return pBuff;
573 DECLINLINE(GLint*) crBltVtRectTF(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, uint32_t height)
576 pBuff[0] = pRect->xLeft;
577 pBuff[1] = height ? height - pRect->yTop : pRect->yTop;
580 pBuff[2] = pBuff[0];
581 pBuff[3] = height ? height - pRect->yBottom : pRect->yBottom;
584 pBuff[4] = pRect->xRight;
585 pBuff[5] = pBuff[3];
588 pBuff[6] = pBuff[4];
589 pBuff[7] = pBuff[1];
590 return &pBuff[8];
610 DECLINLINE(GLfloat*) crBltVtRectITNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
612 GLfloat* ret = crBltVtRectTFNormalized(pRect, normalX, normalY, pBuff, height);
616 DECLINLINE(GLint*) crBltVtRectIT(RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
618 GLint* ret = crBltVtRectTF(pRect, normalX, normalY, pBuff, height);
639 static GLfloat* crBltVtRectsITNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
644 pBuff = crBltVtRectITNormalized(&paRects[i], normalX, normalY, pBuff, height);
650 GLubyte *pIndex = (GLubyte*)pBuff;
656 pBuff = (GLfloat*)pIndex;
659 return pBuff;