Lines Matching refs:fromCtx

24     CRContext *fromCtx = (CRContext *) data2;
27 CRbitvalue *bitID = fromCtx->bitid;
38 for (i = 0; i < fromCtx->limits.maxTextureUnits; i++)
48 for (j = 0; j <= fromCtx->texture.maxLevel; j++)
57 for (j = 0; j <= fromCtx->texture.max3DLevel; j++)
65 for (j = 0; j <= fromCtx->texture.maxCubeMapLevel; j++)
98 CRContext *fromCtx, CRContext *toCtx )
100 CRTextureState *from = &(fromCtx->texture);
112 for (i = 0; i < fromCtx->limits.maxTextureUnits; i++)
141 if (fromCtx->extensions.ARB_texture_cube_map &&
150 if (fromCtx->extensions.NV_texture_rectangle &&
208 if (fromCtx->extensions.ARB_texture_cube_map &&
217 if (fromCtx->extensions.NV_texture_rectangle &&
599 crStateTextureObjectDiff(CRContext *fromCtx,
603 CRTextureState *from = &(fromCtx->texture);
647 if (fromCtx->extensions.EXT_texture_filter_anisotropic) {
652 if (fromCtx->extensions.ARB_depth_texture)
656 if (fromCtx->extensions.ARB_shadow) {
662 if (fromCtx->extensions.ARB_shadow_ambient) {
667 if (fromCtx->extensions.SGIS_generate_mipmap) {
928 CRContext *fromCtx, CRContext *toCtx )
930 CRTextureState *from = &(fromCtx->texture);
935 const GLboolean haveFragProg = fromCtx->extensions.ARB_fragment_program || fromCtx->extensions.NV_fragment_program;
944 for (u = 0; u < fromCtx->limits.maxTextureUnits; u++)
954 if (fromCtx->texture.curTextureUnit != u) {
956 fromCtx->texture.curTextureUnit = u;
977 if (fromCtx->extensions.ARB_texture_cube_map &&
985 if (fromCtx->extensions.NV_texture_rectangle &&
1012 if (fromCtx->texture.curTextureUnit != u) {
1014 fromCtx->texture.curTextureUnit = u;
1072 if (fromCtx->texture.curTextureUnit != u) {
1074 fromCtx->texture.curTextureUnit = u;
1076 if (fromCtx->transform.matrixMode != GL_MODELVIEW) {
1078 fromCtx->transform.matrixMode = GL_MODELVIEW;
1139 if (fromCtx->texture.curTextureUnit != u) {
1141 fromCtx->texture.curTextureUnit = u;
1298 if (fromCtx->extensions.ARB_texture_cube_map &&
1307 if (fromCtx->extensions.NV_texture_rectangle &&
1324 if (fromCtx->texture.curTextureUnit != u) {
1326 fromCtx->texture.curTextureUnit = u;
1342 crStateTextureObjectDiff(fromCtx, bitID, nbitID, tobj, GL_FALSE);
1353 if (fromCtx->texture.curTextureUnit != toCtx->texture.curTextureUnit) {
1355 fromCtx->texture.curTextureUnit = toCtx->texture.curTextureUnit;
1357 if (fromCtx->transform.matrixMode != toCtx->transform.matrixMode) {
1359 fromCtx->transform.matrixMode = toCtx->transform.matrixMode;