Lines Matching defs:bitID

27     CRbitvalue *bitID = fromCtx->bitid;
31 nbitID[j] = ~bitID[j];
97 void crStateTextureSwitch( CRTextureBits *tb, CRbitvalue *bitID,
108 nbitID[j] = ~bitID[j];
114 if (CHECKDIRTY(tb->enable[i], bitID))
181 if (CHECKDIRTY(tb->current[i], bitID))
228 if (CHECKDIRTY(tb->objGen[i], bitID))
289 if (CHECKDIRTY(tb->eyeGen[i], bitID))
353 if (CHECKDIRTY(tb->genMode[i], bitID))
376 if (CHECKDIRTY(tb->envBit[i], bitID))
507 crStateDiffAllTextureObjects(toCtx, bitID, GL_TRUE);
527 CRbitvalue *bitID;
536 bitID = from->bitid;
586 if (CHECKDIRTY(tobj->level[face][i].dirty, bitID))
600 const CRbitvalue *bitID, const CRbitvalue *nbitID,
628 if (alwaysDirty || CHECKDIRTY(tobj->paramsBit[u], bitID))
676 if (alwaysDirty || CHECKDIRTY(tobj->imageBit, bitID))
687 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
732 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
778 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
827 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
873 if (alwaysDirty || CHECKDIRTY(tl->dirty, bitID))
921 } /* if (CHECKDIRTY(tobj->imageBit, bitID)) */
927 crStateTextureDiff( CRTextureBits *tb, CRbitvalue *bitID,
938 nbitID[j] = ~bitID[j];
950 if (CHECKDIRTY(tb->enable[u], bitID))
1010 if (CHECKDIRTY(tb->objGen[u], bitID))
1070 if (CHECKDIRTY(tb->eyeGen[u], bitID))
1137 if (CHECKDIRTY(tb->genMode[u], bitID))
1158 if (CHECKDIRTY(tb->envBit[u], bitID))
1330 if (CHECKDIRTY(tb->current[u], bitID))
1340 if (CHECKDIRTY(tobj->dirty, bitID))
1342 crStateTextureObjectDiff(fromCtx, bitID, nbitID, tobj, GL_FALSE);
1369 CRbitvalue *bitID, *nbitID;
1382 printf(" Checking %d 0x%x bitid=0x%x\n",tobj->name, tobj->dirty[0], info->bitID[0]);
1384 if (info->bForceUpdate || CHECKDIRTY(tobj->dirty, info->bitID)) {
1388 crStateTextureObjectDiff(info->g, info->bitID, info->nbitID, tobj, info->bForceUpdate);
1402 crStateDiffAllTextureObjects( CRContext *g, CRbitvalue *bitID, GLboolean bForceUpdate )
1410 nbitID[j] = ~bitID[j];
1412 info.bitID = bitID;
1436 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base1D, GL_TRUE);
1437 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base2D, GL_TRUE);
1438 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base3D, GL_TRUE);
1439 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy1D, GL_TRUE);
1440 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy2D, GL_TRUE);
1441 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxy3D, GL_TRUE);
1443 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.baseCubeMap, GL_TRUE);
1444 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxyCubeMap, GL_TRUE);
1449 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.baseRect, GL_TRUE);
1450 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.proxyRect, GL_TRUE);