Lines Matching defs:CRSTATE_SET_ENABLED

58 #define CRSTATE_SET_ENABLED(state, cap) CRSTATE_SET_CAP(state, diff_api.IsEnabled(cap), "%u")
185 CRSTATE_SET_ENABLED(buffer.depthTest, GL_DEPTH_TEST);
186 CRSTATE_SET_ENABLED(buffer.blend, GL_BLEND);
187 CRSTATE_SET_ENABLED(buffer.alphaTest, GL_ALPHA_TEST);
188 CRSTATE_SET_ENABLED(buffer.logicOp, GL_COLOR_LOGIC_OP);
189 CRSTATE_SET_ENABLED(buffer.indexLogicOp, GL_INDEX_LOGIC_OP);
190 CRSTATE_SET_ENABLED(buffer.dither, GL_DITHER);
363 CRSTATE_SET_ENABLED(stencil.stencilTest, GL_STENCIL_TEST);
368 CRSTATE_SET_ENABLED(stencil.stencilTwoSideEXT, GL_STENCIL_TEST_TWO_SIDE_EXT);
500 CRSTATE_SET_ENABLED(texture.unit[i].enabled1D, GL_TEXTURE_1D);
501 CRSTATE_SET_ENABLED(texture.unit[i].enabled2D, GL_TEXTURE_2D);
503 CRSTATE_SET_ENABLED(texture.unit[i].enabled3D, GL_TEXTURE_3D);
508 CRSTATE_SET_ENABLED(texture.unit[i].enabledCubeMap, GL_TEXTURE_CUBE_MAP_ARB);
514 CRSTATE_SET_ENABLED(texture.unit[i].enabledRect, GL_TEXTURE_RECTANGLE_NV);
518 CRSTATE_SET_ENABLED(texture.unit[i].textureGen.s, GL_TEXTURE_GEN_S);
519 CRSTATE_SET_ENABLED(texture.unit[i].textureGen.t, GL_TEXTURE_GEN_T);
520 CRSTATE_SET_ENABLED(texture.unit[i].textureGen.r, GL_TEXTURE_GEN_R);
521 CRSTATE_SET_ENABLED(texture.unit[i].textureGen.q, GL_TEXTURE_GEN_Q);
633 CRSTATE_SET_ENABLED(lighting.lighting, GL_LIGHTING);
634 CRSTATE_SET_ENABLED(lighting.colorMaterial, GL_COLOR_MATERIAL);
635 CRSTATE_SET_ENABLED(lighting.colorSumEXT, GL_COLOR_SUM_EXT);
677 CRSTATE_SET_ENABLED(lighting.light[i].enable, GL_LIGHT0+i);
722 CRSTATE_SET_ENABLED(transform.normalize, GL_NORMALIZE);
724 CRSTATE_SET_ENABLED(transform.rescaleNormals, GL_RESCALE_NORMAL);
727 CRSTATE_SET_ENABLED(transform.rasterPositionUnclipped, GL_RASTER_POSITION_UNCLIPPED_IBM);
776 CRSTATE_SET_ENABLED(viewport.scissorTest, GL_SCISSOR_TEST);
825 CRSTATE_SET_ENABLED(eval.autoNormal, GL_AUTO_NORMAL);
832 CRSTATE_SET_ENABLED(eval.enable1D[i], i + GL_MAP1_COLOR_4);
837 CRSTATE_SET_ENABLED(eval.enable2D[i], i + GL_MAP2_COLOR_4);
958 CRSTATE_SET_ENABLED(fog.enable, GL_FOG);
1056 CRSTATE_SET_ENABLED(line.lineSmooth, GL_LINE_SMOOTH);
1057 CRSTATE_SET_ENABLED(line.lineStipple, GL_LINE_STIPPLE);
1076 CRSTATE_SET_ENABLED(multisample.enabled, GL_MULTISAMPLE_ARB);
1077 CRSTATE_SET_ENABLED(multisample.sampleAlphaToCoverage, GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
1078 CRSTATE_SET_ENABLED(multisample.sampleAlphaToOne, GL_SAMPLE_ALPHA_TO_ONE_ARB);
1079 CRSTATE_SET_ENABLED(multisample.sampleCoverage, GL_SAMPLE_COVERAGE_ARB);
1093 CRSTATE_SET_ENABLED(point.pointSmooth, GL_POINT_SMOOTH);
1132 CRSTATE_SET_ENABLED(point.pointSprite, GL_POINT_SPRITE_ARB);
1164 CRSTATE_SET_ENABLED(polygon.polygonSmooth, GL_POLYGON_SMOOTH);
1165 CRSTATE_SET_ENABLED(polygon.polygonOffsetFill, GL_POLYGON_OFFSET_FILL);
1166 CRSTATE_SET_ENABLED(polygon.polygonOffsetLine, GL_POLYGON_OFFSET_LINE);
1167 CRSTATE_SET_ENABLED(polygon.polygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
1168 CRSTATE_SET_ENABLED(polygon.polygonStipple, GL_POLYGON_STIPPLE);
1169 CRSTATE_SET_ENABLED(polygon.cullFace, GL_CULL_FACE);