Lines Matching refs:v1

76 									 const CRVertex *v0, const CRVertex *v1,
79 vOut->eyePos.x = INTERPOLATE(t, v0->eyePos.x, v1->eyePos.x);
80 vOut->eyePos.y = INTERPOLATE(t, v0->eyePos.y, v1->eyePos.y);
81 vOut->eyePos.z = INTERPOLATE(t, v0->eyePos.z, v1->eyePos.z);
82 vOut->eyePos.w = INTERPOLATE(t, v0->eyePos.w, v1->eyePos.w);
84 vOut->clipPos.x = INTERPOLATE(t, v0->clipPos.x, v1->clipPos.x);
85 vOut->clipPos.y = INTERPOLATE(t, v0->clipPos.y, v1->clipPos.y);
86 vOut->clipPos.z = INTERPOLATE(t, v0->clipPos.z, v1->clipPos.z);
87 vOut->clipPos.w = INTERPOLATE(t, v0->clipPos.w, v1->clipPos.w);
89 vOut->attrib[VERT_ATTRIB_COLOR0][0] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][0], v1->attrib[VERT_ATTRIB_COLOR0][0]);
90 vOut->attrib[VERT_ATTRIB_COLOR0][1] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][1], v1->attrib[VERT_ATTRIB_COLOR0][1]);
91 vOut->attrib[VERT_ATTRIB_COLOR0][2] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][2], v1->attrib[VERT_ATTRIB_COLOR0][2]);
92 vOut->attrib[VERT_ATTRIB_COLOR0][3] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_COLOR0][3], v1->attrib[VERT_ATTRIB_COLOR0][3]);
94 vOut->colorIndex = INTERPOLATE(t, v0->colorIndex, v1->colorIndex);
96 vOut->attrib[VERT_ATTRIB_TEX0][0] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][0], v1->attrib[VERT_ATTRIB_TEX0][0]);
97 vOut->attrib[VERT_ATTRIB_TEX0][1] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][1], v1->attrib[VERT_ATTRIB_TEX0][0]);
98 vOut->attrib[VERT_ATTRIB_TEX0][2] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][2], v1->attrib[VERT_ATTRIB_TEX0][0]);
99 vOut->attrib[VERT_ATTRIB_TEX0][3] = INTERPOLATE(t, v0->attrib[VERT_ATTRIB_TEX0][3], v1->attrib[VERT_ATTRIB_TEX0][0]);
161 * Input: v0, v1 - incoming vertices
170 CRVertex v0, v1, vNew;
187 v1 = *v1in;
197 if (OUTSIDE(v1)) { \
202 /* v0 is outside, v1 is inside ==> clip */ \
203 COMPUTE_INTERSECTION( v1, v0, vNew ) \
204 interpolate_vertex(t, &v1, &v0, &vNew); \
209 if (OUTSIDE(v1)) { \
210 /* v0 is inside, v1 is outside ==> clip */ \
211 COMPUTE_INTERSECTION( v0, v1, vNew ) \
212 interpolate_vertex(t, &v0, &v1, &vNew); \
213 v1 = vNew; \
281 *v1new = v1;
557 feedback_line(const CRVertex *v0, const CRVertex *v1, GLboolean reset)
562 if (clip_line(v0, v1, &c0, &c1))
577 feedback_triangle(const CRVertex *v0, const CRVertex *v1, const CRVertex *v2)
585 vlist[1] = *v1;
1084 crStateFeedbackVertex4s(GLshort v0, GLshort v1, GLshort v2, GLshort v3)
1086 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1098 crStateFeedbackVertex4i(GLint v0, GLint v1, GLint v2, GLint v3)
1100 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1112 crStateFeedbackVertex4d(GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
1114 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1126 crStateFeedbackVertex2i(GLint v0, GLint v1)
1128 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1138 crStateFeedbackVertex2s(GLshort v0, GLshort v1)
1140 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1150 crStateFeedbackVertex2f(GLfloat v0, GLfloat v1)
1152 crStateFeedbackVertex4f(v0, v1, 0.0f, 1.0f);
1162 crStateFeedbackVertex2d(GLdouble v0, GLdouble v1)
1164 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1174 crStateFeedbackVertex3i(GLint v0, GLint v1, GLint v2)
1176 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1186 crStateFeedbackVertex3s(GLshort v0, GLshort v1, GLshort v2)
1188 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1199 crStateFeedbackVertex3f(GLfloat v0, GLfloat v1, GLfloat v2)
1201 crStateFeedbackVertex4f(v0, v1, v2, 1.0f);
1211 crStateFeedbackVertex3d(GLdouble v0, GLdouble v1, GLdouble v2)
1213 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1224 crStateFeedbackTexCoord4f( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
1231 v->attrib[VERT_ATTRIB_TEX0][1] = v1;
1243 crStateFeedbackTexCoord4s( GLshort v0, GLshort v1, GLshort v2, GLshort v3 )
1245 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1255 crStateFeedbackTexCoord4i( GLint v0, GLint v1, GLint v2, GLint v3 )
1257 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1267 crStateFeedbackTexCoord4d( GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 )
1269 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1327 crStateFeedbackTexCoord2i( GLint v0, GLint v1 )
1329 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1339 crStateFeedbackTexCoord2s( GLshort v0, GLshort v1 )
1341 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1351 crStateFeedbackTexCoord2f( GLfloat v0, GLfloat v1 )
1353 crStateFeedbackTexCoord4f( v0, v1, 0.0f, 1.0f );
1363 crStateFeedbackTexCoord2d( GLdouble v0, GLdouble v1 )
1365 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1375 crStateFeedbackTexCoord3i( GLint v0, GLint v1, GLint v2 )
1377 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1387 crStateFeedbackTexCoord3s( GLshort v0, GLshort v1, GLshort v2 )
1389 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1399 crStateFeedbackTexCoord3f( GLfloat v0, GLfloat v1, GLfloat v2 )
1401 crStateFeedbackTexCoord4f( v0, v1, v2, 1.0f );
1411 crStateFeedbackTexCoord3d( GLdouble v0, GLdouble v1, GLdouble v2 )
1413 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1452 crStateFeedbackRectiv(const GLint *v0, const GLint *v1)
1454 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1458 crStateFeedbackRectfv(const GLfloat *v0, const GLfloat *v1)
1460 crStateFeedbackRectf(v0[0], v0[1], v1[0], v1[1]);
1464 crStateFeedbackRectdv(const GLdouble *v0, const GLdouble *v1)
1466 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1470 crStateFeedbackRectsv(const GLshort *v0, const GLshort *v1)
1472 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1728 select_line(const CRVertex *v0, const CRVertex *v1)
1732 if (clip_line(v0, v1, &c0, &c1))
1744 const CRVertex *v1,
1752 vlist[1] = *v1;
2267 crStateSelectRectiv(const GLint *v0, const GLint *v1)
2269 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
2273 crStateSelectRectfv(const GLfloat *v0, const GLfloat *v1)
2275 crStateSelectRectf(v0[0], v0[1], v1[0], v1[1]);
2279 crStateSelectRectdv(const GLdouble *v0, const GLdouble *v1)
2281 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
2285 crStateSelectRectsv(const GLshort *v0, const GLshort *v1)
2287 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);