Lines Matching refs:dz
171 GLfloat dx, dy, dz, dw, t;
261 dz = OUT.clipPos.z - IN.clipPos.z; \
263 t = (IN.clipPos.z - IN.clipPos.w) / (dw-dz);
271 dz = OUT.clipPos.z - IN.clipPos.z; \
273 t = -(IN.clipPos.z + IN.clipPos.w) / (dw+dz);
299 GLfloat dx, dy, dz, dw, t;
410 dz = OUT->clipPos.z - IN->clipPos.z; \
412 t = (IN->clipPos.z - IN->clipPos.w) / (dw - dz); \
425 dz = OUT->clipPos.z - IN->clipPos.z; \
427 t = -(IN->clipPos.z + IN->clipPos.w) / (dw + dz); \