Lines Matching refs:GLfloat

59    Q.x = (GLfloat) (((P.x / P.w) + 1.0) * VP.viewportW / 2.0 + VP.viewportX);  \
60 Q.y = (GLfloat) (((P.y / P.w) + 1.0) * VP.viewportH / 2.0 + VP.viewportY); \
61 Q.z = (GLfloat) (((P.z / P.w) + 1.0) * (VP.farClip - VP.nearClip) / 2.0 + VP.nearClip);\
62 Q.w = (GLfloat) P.w;
75 interpolate_vertex(GLfloat t,
171 GLfloat dx, dy, dz, dw, t;
299 GLfloat dx, dy, dz, dw, t;
455 f->buffer[f->count] = (GLfloat) (T); \
528 v.colorIndex = (GLfloat) g->current.rasterIndex;
550 FEEDBACK_TOKEN((GLfloat) GL_POINT_TOKEN);
567 FEEDBACK_TOKEN((GLfloat) GL_LINE_RESET_TOKEN);
569 FEEDBACK_TOKEN((GLfloat) GL_LINE_TOKEN);
588 FEEDBACK_TOKEN( (GLfloat) GL_POLYGON_TOKEN );
589 FEEDBACK_TOKEN( (GLfloat) n );
598 crStateFeedbackVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
834 crStateFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
898 crStatePassThrough(GLfloat token)
914 FEEDBACK_TOKEN((GLfloat) (GLint) GL_PASS_THROUGH_TOKEN);
971 crStateFeedbackGetFloatv(GLenum pname, GLfloat * params)
979 params[0] = (GLfloat) g->feedback.bufferSize;
982 params[0] = (GLfloat) g->feedback.type;
985 params[0] = (GLfloat) g->selection.bufferSize;
1029 FEEDBACK_TOKEN((GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN);
1047 FEEDBACK_TOKEN((GLfloat) (GLint) GL_COPY_PIXEL_TOKEN);
1052 crStateFeedbackBitmap(GLsizei width, GLsizei height, GLfloat xorig,
1053 GLfloat yorig, GLfloat xmove, GLfloat ymove,
1065 FEEDBACK_TOKEN((GLfloat) (GLint) GL_BITMAP_TOKEN);
1078 crStateFeedbackVertex4fv(const GLfloat * v)
1086 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1087 (GLfloat) v3);
1093 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1094 (GLfloat) v[3]);
1100 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1101 (GLfloat) v3);
1107 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1108 (GLfloat) v[3]);
1114 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2,
1115 (GLfloat) v3);
1121 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1122 (GLfloat) v[3]);
1128 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1134 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
1140 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1146 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
1150 crStateFeedbackVertex2f(GLfloat v0, GLfloat v1)
1156 crStateFeedbackVertex2fv(const GLfloat * v)
1164 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, 0.0f, 1.0f);
1170 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0f, 1.0f);
1176 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1182 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0f);
1188 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1194 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1199 crStateFeedbackVertex3f(GLfloat v0, GLfloat v1, GLfloat v2)
1205 crStateFeedbackVertex3fv(const GLfloat * v)
1213 crStateFeedbackVertex4f((GLfloat) v0, (GLfloat) v1, (GLfloat) v2, 1.0f);
1219 crStateFeedbackVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1224 crStateFeedbackTexCoord4f( GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
1237 crStateFeedbackTexCoord4fv( const GLfloat *v )
1245 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1251 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
1257 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1263 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
1269 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, (GLfloat)v3 );
1275 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3] );
1281 crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
1287 crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
1293 crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
1299 crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
1303 crStateFeedbackTexCoord1f( GLfloat v0 )
1309 crStateFeedbackTexCoord1fv( const GLfloat *v )
1317 crStateFeedbackTexCoord4f( (GLfloat)v0, 0.0f, 0.0f, 1.0f );
1323 crStateFeedbackTexCoord4f( (GLfloat)v[0], 0.0f, 0.0f, 1.0f );
1329 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1335 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
1341 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1347 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
1351 crStateFeedbackTexCoord2f( GLfloat v0, GLfloat v1 )
1357 crStateFeedbackTexCoord2fv( const GLfloat *v )
1365 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, 0.0f, 1.0f );
1371 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
1377 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1383 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], 0.0f, 1.0f );
1389 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1395 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], 1.0f );
1399 crStateFeedbackTexCoord3f( GLfloat v0, GLfloat v1, GLfloat v2 )
1405 crStateFeedbackTexCoord3fv( const GLfloat *v )
1413 crStateFeedbackTexCoord4f( (GLfloat)v0, (GLfloat)v1, (GLfloat)v2, 1.0f );
1419 crStateFeedbackTexCoord4f( (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], 1.0f );
1423 crStateFeedbackRectf(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
1436 crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
1442 crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
1448 crStateFeedbackRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
1454 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1458 crStateFeedbackRectfv(const GLfloat *v0, const GLfloat *v1)
1466 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1472 crStateFeedbackRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
1527 zmin = (GLuint) ((GLfloat) zscale * se->hitMinZ);
1528 zmax = (GLuint) ((GLfloat) zscale * se->hitMaxZ);
1690 update_hitflag(GLfloat z)
1763 crStateSelectVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1927 crStateSelectRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1964 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
1970 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
1974 crStateSelectVertex2f(GLfloat x, GLfloat y)
1980 crStateSelectVertex2fv(const GLfloat * v)
1988 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
1994 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
2000 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
2006 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
2012 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2018 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
2022 crStateSelectVertex3f(GLfloat x, GLfloat y, GLfloat z)
2028 crStateSelectVertex3fv(const GLfloat * v)
2036 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2042 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
2048 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2054 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0);
2060 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
2066 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2070 crStateSelectVertex4fv(const GLfloat * v)
2078 crStateSelectVertex4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
2084 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2096 crStateSelectVertex4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2102 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
2108 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
2112 crStateSelectRasterPos2f(GLfloat x, GLfloat y)
2118 crStateSelectRasterPos2fv(const GLfloat * v)
2126 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
2132 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
2138 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, 0.0, 1.0);
2144 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], 0.0, 1.0);
2150 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2156 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
2160 crStateSelectRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2166 crStateSelectRasterPos3fv(const GLfloat * v)
2168 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
2174 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2180 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
2186 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0);
2192 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , 1.0);
2198 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
2204 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , (GLfloat) v[3]);
2208 crStateSelectRasterPos4fv(const GLfloat * v)
2216 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
2222 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
2228 crStateSelectRasterPos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
2234 crStateSelectRasterPos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] , (GLfloat) v[3]);
2238 crStateSelectRectf(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1)
2251 crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
2257 crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
2263 crStateSelectRectf((GLfloat) x0, (GLfloat) y0, (GLfloat) x1, (GLfloat) y1);
2269 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
2273 crStateSelectRectfv(const GLfloat *v0, const GLfloat *v1)
2281 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
2287 crStateSelectRectf((GLfloat) v0[0], (GLfloat) v0[1], (GLfloat) v1[0], (GLfloat) v1[1]);
2405 crStateSelectBitmap(GLsizei width, GLsizei height, GLfloat xorig,
2406 GLfloat yorig, GLfloat xmove, GLfloat ymove,