Lines Matching refs:GLfloat

53 	e->eval1D[k].coeff = (GLfloat *) crAlloc(n * sizeof(GLfloat));
79 e->eval2D[k].coeff = (GLfloat *) crAlloc(n * sizeof(GLfloat));
115 static GLfloat vertex[4] = { 0.0, 0.0, 0.0, 1.0 };
116 static GLfloat normal[3] = { 0.0, 0.0, 1.0 };
117 static GLfloat index[1] = { 1.0 };
118 static GLfloat color[4] = { 1.0, 1.0, 1.0, 1.0 };
119 static GLfloat texcoord[4] = { 0.0, 0.0, 0.0, 1.0 };
174 static GLfloat *
176 const GLfloat * points)
178 GLfloat *buffer, *p;
185 buffer = (GLfloat *) crAlloc(uorder * size * sizeof(GLfloat));
200 static GLfloat *
204 GLfloat *buffer, *p;
211 buffer = (GLfloat *) crAlloc(uorder * size * sizeof(GLfloat));
216 *p++ = (GLfloat) points[k];
233 static GLfloat *
236 GLint vstride, GLint vorder, const GLfloat * points)
238 GLfloat *buffer, *p;
254 (GLfloat *) crAlloc((uorder * vorder * size + hsize) * sizeof(GLfloat));
257 (GLfloat *) crAlloc((uorder * vorder * size + dsize) * sizeof(GLfloat));
276 static GLfloat *
281 GLfloat *buffer, *p;
297 (GLfloat *) crAlloc((uorder * vorder * size + hsize) * sizeof(GLfloat));
300 (GLfloat *) crAlloc((uorder * vorder * size + dsize) * sizeof(GLfloat));
309 *p++ = (GLfloat) points[k];
326 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
336 GLfloat *pnts;
401 pnts = _copy_map_points1f(k, ustride, uorder, (GLfloat *) points);
420 crStateMap1f(GLenum target, GLfloat u1, GLfloat u2,
421 GLint stride, GLint order, const GLfloat * points)
430 map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
434 map2(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
435 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
447 GLfloat *pnts;
530 vstride, vorder, (GLfloat *) points);
552 crStateMap2f(GLenum target, GLfloat u1, GLfloat u2,
554 GLfloat v1, GLfloat v2,
555 GLint vstride, GLint vorder, const GLfloat * points)
568 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
569 (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
648 crStateGetMapfv(GLenum target, GLenum query, GLfloat * v)
677 v[j] = (GLfloat) e->eval2D[i].coeff[j];
681 v[0] = (GLfloat) e->eval2D[i].uorder;
682 v[1] = (GLfloat) e->eval2D[i].vorder;
685 v[0] = (GLfloat) e->eval2D[i].u1;
686 v[1] = (GLfloat) e->eval2D[i].u2;
687 v[2] = (GLfloat) e->eval2D[i].v1;
688 v[3] = (GLfloat) e->eval2D[i].v2;
701 v[j] = (GLfloat) e->eval1D[i].coeff[j];
705 *v = (GLfloat) e->eval1D[i].order;
708 v[0] = (GLfloat) e->eval1D[i].u1;
709 v[1] = (GLfloat) e->eval1D[i].u2;
792 crStateMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
823 crStateMapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
828 crStateMapGrid2f(GLint un, GLfloat u1, GLfloat u2,
829 GLint vn, GLfloat v1, GLfloat v2)
868 crStateMapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
869 vn, (GLfloat) v1, (GLfloat) v2);