Lines Matching defs:vorder

78 	e->eval2D[k].vorder = 1;
236 GLint vstride, GLint vorder, const GLfloat * points)
246 /* max(uorder, vorder) additional points are used in */
247 /* Horner evaluation and uorder*vorder additional */
249 dsize = (uorder == 2 && vorder == 2) ? 0 : uorder * vorder;
250 hsize = (uorder > vorder ? uorder : vorder) * size;
254 (GLfloat *) crAlloc((uorder * vorder * size + hsize) * sizeof(GLfloat));
257 (GLfloat *) crAlloc((uorder * vorder * size + dsize) * sizeof(GLfloat));
260 uinc = ustride - vorder * vstride;
264 for (j = 0; j < vorder; j++, points += vstride)
279 GLint vstride, GLint vorder, const GLdouble * points)
289 /* max(uorder, vorder) additional points are used in */
290 /* Horner evaluation and uorder*vorder additional */
292 dsize = (uorder == 2 && vorder == 2) ? 0 : uorder * vorder;
293 hsize = (uorder > vorder ? uorder : vorder) * size;
297 (GLfloat *) crAlloc((uorder * vorder * size + hsize) * sizeof(GLfloat));
300 (GLfloat *) crAlloc((uorder * vorder * size + dsize) * sizeof(GLfloat));
303 uinc = ustride - vorder * vstride;
307 for (j = 0; j < vorder; j++, points += vstride)
435 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
471 if (vorder < 1 || vorder > MAX_EVAL_ORDER) {
530 vstride, vorder, (GLfloat *) points);
533 vstride, vorder, (GLdouble *) points);
539 e->eval2D[i].vorder = vorder;
555 GLint vstride, GLint vorder, const GLfloat * points)
557 map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
566 GLint vstride, GLint vorder, const GLdouble * points)
569 (GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
603 size = gleval_sizes[i] * e->eval2D[i].uorder * e->eval2D[i].vorder;
610 v[1] = (GLdouble) e->eval2D[i].vorder;
675 size = gleval_sizes[i] * e->eval2D[i].uorder * e->eval2D[i].vorder;
682 v[1] = (GLfloat) e->eval2D[i].vorder;
747 size = gleval_sizes[i] * e->eval2D[i].uorder * e->eval2D[i].vorder;
754 v[1] = e->eval2D[i].vorder;
916 int size = from->eval2D[i].uorder * from->eval2D[i].vorder *
919 from->eval2D[i].vorder != to->eval2D[i].vorder ||
930 gleval_sizes[i], to->eval2D[i].vorder,
1024 int size = from->eval2D[i].uorder * from->eval2D[i].vorder *
1027 from->eval2D[i].vorder != to->eval2D[i].vorder ||
1038 gleval_sizes[i], to->eval2D[i].vorder,
1041 from->eval2D[i].vorder = to->eval2D[i].vorder;