Lines Matching defs:u2

50 	e->eval1D[k].u2 = 1.0;
72 e->eval2D[k].u2 = 1.0;
326 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
348 if (u1 == u2) {
349 crStateError(__LINE__, __FILE__, GL_INVALID_VALUE, "glMap1d(u1==u2)");
407 e->eval1D[i].u2 = u2;
408 e->eval1D[i].du = 1.0f / (u2 - u1);
420 crStateMap1f(GLenum target, GLfloat u1, GLfloat u2,
423 map1(target, u1, u2, stride, order, points, GL_FLOAT);
427 crStateMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride,
430 map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
434 map2(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
456 if (u1 == u2) {
537 e->eval2D[i].u2 = u2;
538 e->eval2D[i].du = 1.0f / (u2 - u1);
552 crStateMap2f(GLenum target, GLfloat u1, GLfloat u2,
557 map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
563 crStateMap2d(GLenum target, GLdouble u1, GLdouble u2,
568 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder,
614 v[1] = e->eval2D[i].u2;
637 v[1] = e->eval1D[i].u2;
686 v[1] = (GLfloat) e->eval2D[i].u2;
709 v[1] = (GLfloat) e->eval1D[i].u2;
758 v[1] = (GLint) e->eval2D[i].u2;
781 v[1] = (GLint) e->eval1D[i].u2;
792 crStateMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
814 e->u21D = u2;
821 crStateMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
823 crStateMapGrid1f(un, (GLfloat) u1, (GLfloat) u2);
828 crStateMapGrid2f(GLint un, GLfloat u1, GLfloat u2,
856 e->u22D = u2;
865 crStateMapGrid2d(GLint un, GLdouble u1, GLdouble u2,
868 crStateMapGrid2f(un, (GLfloat) u1, (GLfloat) u2,
901 from->eval1D[i].u2 != from->eval1D[i].u2 ||
905 to->eval1D[i].u2, gleval_sizes[i], to->eval1D[i].order,
921 from->eval2D[i].u2 != from->eval2D[i].u2 ||
927 to->eval2D[i].u1, to->eval2D[i].u2,
999 from->eval1D[i].u2 != from->eval1D[i].u2 ||
1003 to->eval1D[i].u2, gleval_sizes[i], to->eval1D[i].order,
1007 from->eval1D[i].u2 = from->eval1D[i].u2;
1029 from->eval2D[i].u2 != from->eval2D[i].u2 ||
1035 to->eval2D[i].u1, to->eval2D[i].u2,
1043 from->eval2D[i].u2 = from->eval2D[i].u2;