Lines Matching refs:GLfloat

23     static const GLfloat default_normal[4]         = {0.0f, 0.0f, 1.0f, 1.0f};
24 static const GLfloat default_color[4] = {1.0f, 1.0f, 1.0f, 1.0f};
25 static const GLfloat default_secondaryColor[4] = {0.0f, 0.0f, 0.0f, 1.0f};
26 static const GLfloat default_attrib[4] = {0.0f, 0.0f, 0.0f, 1.0f};
72 void STATE_APIENTRY crStateColor3f( GLfloat r, GLfloat g, GLfloat b )
77 void STATE_APIENTRY crStateColor3fv( const GLfloat *color )
82 void STATE_APIENTRY crStateColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
100 void STATE_APIENTRY crStateColor4fv( const GLfloat *color )
171 const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
172 const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
173 const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
174 const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
175 const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
176 const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
244 diff_api.Color4fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR0]));
255 diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_COLOR1]));
267 diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_FOG][0] ));
277 diff_api.Normal3fv ((GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_NORMAL][0]));
287 diff_api.MultiTexCoord4fvARB (i+GL_TEXTURE0_ARB, (GLfloat *) &(to->vertexAttrib[VERT_ATTRIB_TEX0+ i][0]));
314 const GLfloat fromX = from->rasterAttrib[VERT_ATTRIB_POS][0];
315 const GLfloat fromY = from->rasterAttrib[VERT_ATTRIB_POS][1];
316 const GLfloat fromZ = from->rasterAttrib[VERT_ATTRIB_POS][2];
317 const GLfloat toX = to->rasterAttrib[VERT_ATTRIB_POS][0];
318 const GLfloat toY = to->rasterAttrib[VERT_ATTRIB_POS][1];
319 const GLfloat toZ = to->rasterAttrib[VERT_ATTRIB_POS][2];
389 diff_api.Color4fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR0]));
398 diff_api.SecondaryColor3fvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_COLOR1]));
408 diff_api.FogCoordfvEXT ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_FOG]));
417 diff_api.Normal3fv ((GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_NORMAL]));
427 diff_api.MultiTexCoord4fvARB (GL_TEXTURE0_ARB + i, (GLfloat *) &(to->vertexAttribPre[VERT_ATTRIB_TEX0 + i]));