Lines Matching defs:tState

457         CRTextureStack *tState = a->textureStack + a->textureStackDepth;
458 tState->curTextureUnit = g->texture.curTextureUnit;
462 copy_texunit(&tState->unit[i], &g->texture.unit[i]);
464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE);
465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE);
467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE);
470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE);
473 copy_texobj(&tState->unit[i].SavedRect, g->texture.unit[i].currentTextureRect, GL_TRUE);
1064 CRTextureStack *tState;
1071 tState = a->textureStack + a->textureStackDepth;
1073 g->texture.curTextureUnit = tState->curTextureUnit;
1076 copy_texunit(&g->texture.unit[i], &tState->unit[i]);
1078 g->texture.unit[i].currentTexture1D = crStateTextureGet(GL_TEXTURE_1D, tState->unit[i].Saved1D.id);
1079 copy_texobj(g->texture.unit[i].currentTexture1D, &tState->unit[i].Saved1D, GL_FALSE);
1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id);
1081 copy_texobj(g->texture.unit[i].currentTexture2D, &tState->unit[i].Saved2D, GL_FALSE);
1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id);
1084 copy_texobj(g->texture.unit[i].currentTexture3D, &tState->unit[i].Saved3D, GL_FALSE);
1087 g->texture.unit[i].currentTextureCubeMap = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedCubeMap.id);
1088 copy_texobj(g->texture.unit[i].currentTextureCubeMap, &tState->unit[i].SavedCubeMap, GL_FALSE);
1091 g->texture.unit[i].currentTextureRect = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedRect.id);
1092 copy_texobj(g->texture.unit[i].currentTextureRect, &tState->unit[i].SavedRect, GL_FALSE);