Lines Matching refs:pDispatch

350     pRec->pDispatch->GetIntegerv(GL_DRAW_BUFFER, &hwDrawBuf);
351 pRec->pDispatch->GetIntegerv(GL_FRAMEBUFFER_BINDING, &hwBuf);
354 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &hwTex);
355 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &hwObjType);
358 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &hwTexLevel);
359 pRec->pDispatch->GetFramebufferAttachmentParameterivEXT(GL_DRAW_FRAMEBUFFER, hwDrawBuf, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &hwCubeFace);
421 pRec->pDispatch->BindTexture(texTarget, hwTex);
423 pRec->pDispatch->GetTexLevelParameteriv(texTarget, hwTexLevel, GL_TEXTURE_WIDTH, &width);
424 pRec->pDispatch->GetTexLevelParameteriv(texTarget, hwTexLevel, GL_TEXTURE_HEIGHT, &height);
425 pRec->pDispatch->GetTexLevelParameteriv(texTarget, hwTexLevel, GL_TEXTURE_DEPTH, &depth);
431 pRec->pDispatch->BindTexture(texTarget, 0);
609 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_INFO_LOG_LENGTH_ARB, &cbLog);
617 pRec->pDispatch->GetInfoLogARB(hwid, cbLog, NULL, pszLog);
670 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_SUBTYPE_ARB, &type);
671 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_COMPILE_STATUS_ARB, &compileStatus);
676 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &length);
686 pRec->pDispatch->GetShaderSource(hwid, length, NULL, pszSource);
725 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders);
726 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus);
740 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders);
753 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_INFO_LOG_LENGTH_ARB, &cbLog);
757 pRec->pDispatch->GetInfoLogARB(hwid, cbLog, NULL, pszLog);
803 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_SUBTYPE_ARB, &type);
804 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_COMPILE_STATUS_ARB, &compileStatus);
809 while ((status = pRec->pDispatch->GetError()) != GL_NO_ERROR) {/*Assert(0);*/}
810 pRec->pDispatch->CompileShader(hwid);
811 while ((status = pRec->pDispatch->GetError()) != GL_NO_ERROR) {Assert(0);}
812 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_COMPILE_STATUS_ARB, &compileStatus);
848 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders);
849 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus);
861 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders);
871 while ((status = pRec->pDispatch->GetError()) != GL_NO_ERROR) {/*Assert(0);*/}
872 pRec->pDispatch->LinkProgram(hwid);
873 while ((status = pRec->pDispatch->GetError()) != GL_NO_ERROR) {Assert(0);}
874 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_LINK_STATUS_ARB, &linkStatus);
882 pRec->pDispatch->GetIntegerv(GL_CURRENT_PROGRAM, &curProgram);
932 pRec->pDispatch->GetProgramiv(hwid, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxUniformLen);
933 pRec->pDispatch->GetProgramiv(hwid, GL_ACTIVE_UNIFORMS, &activeUniforms);
957 pRec->pDispatch->GetActiveUniform(hwid, i, maxUniformLen, NULL, &size, &type, pszName);
971 pRec->pDispatch->GetActiveUniform(hwid, i, maxUniformLen, NULL, &size, &type, pszName);
1000 location = pRec->pDispatch->GetUniformLocation(hwid, pszName);
1004 pRec->pDispatch->GetUniformiv(hwid, location, &idata[0]);
1029 pRec->pDispatch->GetUniformfv(hwid, location, &fdata[0]);
1092 pRec->pDispatch->GetProgramiv(hwid, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttribLen);
1093 pRec->pDispatch->GetProgramiv(hwid, GL_ACTIVE_ATTRIBUTES, &activeAttrib);
1117 pRec->pDispatch->GetActiveAttrib(hwid, i, maxAttribLen, NULL, &size, &type, pszName);
1131 pRec->pDispatch->GetActiveAttrib(hwid, i, maxAttribLen, NULL, &size, &type, pszName);
1134 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &arrayBufferBind);
1135 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &arrayEnabled);
1136 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_SIZE, &arraySize);
1137 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_STRIDE, &arrayStride);
1138 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_TYPE, &arrayType);
1139 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, &arrayNormalized);
1140 pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_INTEGER, &arrayInteger);
1141 // pRec->pDispatch->GetVertexAttribivARB(i, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, &arrayDivisor);
1172 location = pRec->pDispatch->GetAttribLocation(hwid, pszName);
1176 pRec->pDispatch->GetVertexAttribivARB(location, GL_CURRENT_VERTEX_ATTRIB, &idata[0]);
1201 pRec->pDispatch->GetVertexAttribfvARB(location, GL_CURRENT_VERTEX_ATTRIB, &fdata[0]);
1234 pRec->pDispatch->GetIntegerv(GL_CURRENT_PROGRAM, &curProgram);
1254 pRec->pDispatch->GetIntegerv(GL_CURRENT_PROGRAM, &curProgram);
1274 pRec->pDispatch->GetIntegerv(GL_CURRENT_PROGRAM, &curProgram);
1427 pRec->pDispatch->GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits);
1430 pRec->pDispatch->GetIntegerv(GL_CURRENT_PROGRAM, &curProgram);
1435 pRec->pDispatch->GetIntegerv(GL_ACTIVE_TEXTURE, &curTexUnit);
1456 pRec->pDispatch->ActiveTextureARB(i + GL_TEXTURE0);
1460 enabled1D = pRec->pDispatch->IsEnabled(GL_TEXTURE_1D);
1461 enabled2D = pRec->pDispatch->IsEnabled(GL_TEXTURE_2D);
1462 enabled3D = pRec->pDispatch->IsEnabled(GL_TEXTURE_3D);
1463 enabledCubeMap = pRec->pDispatch->IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1464 enabledRect = pRec->pDispatch->IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1485 pRec->pDispatch->GetIntegerv(GL_TEXTURE_BINDING_2D, &hwTex);
1492 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1493 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
1494 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth);
1540 pRec->pDispatch->GetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_NV, &hwTex);
1547 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_WIDTH, &width);
1548 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_HEIGHT, &height);
1549 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_NV, 0, GL_TEXTURE_DEPTH, &depth);
1591 pRec->pDispatch->ActiveTextureARB(restoreTexUnit);