Lines Matching defs:vis
44 XVisualInfo *vis;
144 vis = ws->glXChooseVisual(dpy, screen, attribList);
145 return vis;
177 vis = XGetVisualInfo(dpy, templateFlags, &templateVis, &count);
184 ws->glXGetConfig(dpy, vis + i, GLX_RGBA, &val);
191 ws->glXGetConfig(dpy, vis + i, GLX_DOUBLEBUFFER, &val);
198 ws->glXGetConfig(dpy, vis + i, GLX_STEREO, &val);
205 ws->glXGetConfig(dpy, vis + i, GLX_LEVEL, &val);
212 ws->glXGetConfig(dpy, vis + i, GLX_SAMPLE_BUFFERS_SGIS, &val);
217 ws->glXGetConfig(dpy, vis + i, GLX_SAMPLES_SGIS, &val);
230 ws->glXGetConfig(dpy, vis + i, GLX_ALPHA_SIZE, &val);
237 ws->glXGetConfig(dpy, vis + i, GLX_DEPTH_SIZE, &val);
244 ws->glXGetConfig(dpy, vis + i, GLX_STENCIL_SIZE, &val);
251 ws->glXGetConfig(dpy, vis + i, GLX_ACCUM_RED_SIZE, &val);
256 ws->glXGetConfig(dpy, vis + i, GLX_ACCUM_ALPHA_SIZE, &val);
268 templateVis.visualid = vis[i].visual->visualid;
269 XFree(vis); /* free the list */
270 vis = XGetVisualInfo(dpy, templateFlags, &templateVis, &count);
271 return vis;
299 vis = XGetVisualInfo(dpy, templateFlags, &templateVis, &count);
300 if (!vis)
304 best = vis + 0;
307 if (vis[i].depth > best->depth &&
308 vis[i].bits_per_rgb > best->bits_per_rgb )
309 best = vis + i;
321 XFree(vis); /* free the list */