Lines Matching refs:GLboolean
53 GLboolean compressed;
55 GLboolean generateMipmap;
94 GLboolean generateMipmap;
96 GLboolean pinned; /* <- keep the texture alive if its ctxUsage reaches zero */
127 GLboolean enabled1D;
128 GLboolean enabled2D;
129 GLboolean enabled3D;
131 GLboolean enabledCubeMap;
134 GLboolean enabledRect;
206 GLboolean broadcastTextures; /*@todo what is it for?*/
233 CRTextureObj *tobj, GLboolean alwaysDirty);
235 DECLEXPORT(void) crStateDiffAllTextureObjects( CRContext *g, CRbitvalue *bitID, GLboolean bForceUpdate );