Lines Matching refs:MAX_TEXTURES
189 #define MAX_TEXTURES 8
577 BYTE bumpmat; /* MAX_TEXTURES, 8 */
578 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
1022 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1025 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1154 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1155 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1657 struct texture_stage_op op[MAX_TEXTURES];
1918 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1972 UINT dummyTextureName[MAX_TEXTURES];
2675 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2775 DWORD textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2800 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];